D-158: Frontal camera angle for editor/mugshot UI
D-159: Character body type enum (4 adult × 2 genders + 1 child)
D-160: Body meshes segmented into 15 bone-group regions
D-161: Head always separate mesh on Head bone
D-162: Clothing pre-baked per body type via Blender Surface Deform
D-163: Trellis generates unique heads via BoneAttachment3D
D-164: Fork Quaternius skeleton, replace all body meshes
Q-060: Surface Deform quality at extreme body types
Q-061: Base clothing mesh count for v0.2
Q-062: Quaternius Source tier body type coverage
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
D-141: client-side PlatformInfo autoload centralizing all OS queries.
Q-059: resolved — full interface scope (23 properties, 7 categories).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>