6 agents × 2 rounds examining 9 content layers. Produced D-032
through D-039, THE FRIEND NPC pattern, converged tag taxonomy,
and Sova Transit District setting.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Nine-layer analysis from global (art direction) to specific (audio).
Identifies gaps in content tickets for Mellanie, Paula, and Araminta.
Structured as 2-round workshop with 6 participants to produce missing
tickets, dependency chain, and content team work plan.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
7 agents across 2 rounds stress-tested the 232-ticket v0.1 plan against
concept proof, fun delivery, completeness, and testability. Key outcomes:
D-030 testability architecture confirmed, 15 priority promotions, 41 new
tickets (273 total), replay ceiling estimated at 10-12 playthroughs.
Reorganized workshops into per-workshop directories.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Pre-workshop planning document for Round 17. Proposes three-tier
content model, life-sim substrate, NPC generation axes, simulation
tiers, DLC architecture, and 20 open questions for team discussion.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>