Commit Graph
3 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Fable 5 2b2f4f8abb test(client): 12 Atlas golden screenshots — 7 bodies x 3 zooms x 3 overlay sets (T-1120)
Curated from the 42-shot matrix, one per body spanning all zoom levels and overlay sets; self-consistency verified 12/12 at exact pixel match on this box. .import sidecars force-added per the existing golden convention. Bodies: GJ380c, GJ144e, GJ338Bd, GJ820Bc (Metropolis + Cygni yard), GJ251c (T-1116 water/no-roads exhibit), GJ244Ad (frozen), GJ445c-m1 (moon).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 20:29:53 +02:00
jpmschweitzerandClaude Opus 4.6 7231b28850 chore(meta): release v0.1.22
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 17:25:31 +01:00
jpmschweitzerandClaude Opus 4.6 8ac904fe69 fix(client): remove return statements from fog fragment shader
Godot 4.6 OpenGL3 compatibility mode does not support 'return' in
fragment(). The early returns on lines 68 and 82 caused silent shader
compilation failure, making the fog overlay render as a no-op — the
root cause of the Sprint 22 fog regression.

Restructured to if/else-if/else chain preserving identical logic.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 16:33:33 +01:00