Review round processed in full (12 findings + 2 recommendations, no retractions); merged and gate-verified on main; worktree + branch torn down.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Atlas-viewer batch shipped through the gate (2946/2946 gdUnit, full cargo suite, golden untouched). T-1114: 39 pre-existing client gdlint warnings tracked under T-1037.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Initiative + 5 epics + 3 tasks done. CLAUDE-CLEANUP.md brief executed in full and deleted; follow-ups live as T-1108-T-1111 under T-1037.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
T-1095 fixed: template heads now receive the body's skin tone (same
treatment as seg_head) — _load_head passes tone.lit with a full-white
fallback mask through _attach_to_bone; without a mask sidecar the tint was
silently ignored, so untinted templates read grey against mid/dark tones.
Verified by lookbook render (head_001 on child, tone 6 — face matches arms).
Docs: the T-1088 locomotion design document committed to docs/design/ (the
sandbox code's 'design §' references now resolve in-repo); character-asset-
organization gains §11 Wardrobe Pipeline and sheds three stale claims (the
never-built indexed-greyscale mask plan, single-mask-per-asset for clothing,
the resolved multi-region open question); CHANGELOG carries the sidequest
entry; D-250 amended with the shipped cutaway-modes verdict (mode 2 default,
user-decided live).
Tickets: T-1088, T-1089, T-1095 closed; T-1096 filed (S9 live feel-tuning,
needs the user). The Fable-5 cascade exception is closed — the cascade
resumes at Phase 4 (T-750).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The lookbook render pass load-checked all 264 garment GLBs and found four
garments (boots, cargo pants, jeans, tank top) shipped WITHOUT their
per-body Godot-extracted albedo textures — 44 GLBs would fail to load after
a clean import. Textures regenerated via forced reimport and committed.
Also: swimsuit_onepiece manifest entry was double-nested (lead's merge bug —
runtime unaffected, reads coverage.json); flattened. The parameterized
lookbook_scene tool (drives the production compositor, auto-framing, job
list) is committed for future catalogue renders. Grey head-template finding
filed as T-1095. Lookbook itself delivered to the desktop, not committed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Twelve garments, per-body on all 11 bodies, chromakey-gated (worst clips:
parka 3px, boots 54, sweater/tank 83, sneakers 100 final-geometry, slides
123, swim trunks 132, cargo 138 — all under the 150px gate), previewed:
tank top, sweater (crew-neck via per-body ring-valley probe — first draft
read mock-neck, fixed by measured rim circularization), track jacket
(recolorable sleeve-stripe region), joggers (side-stripe region), cargo
pants, swim trunks, one-piece swimsuit, sneakers (prism-sole), formal
shoes, ankle boots (calf shaft), slides (open strap + sole), and the
hip-length thrds parka — the first canon-branded garment (Braemar
cold-weather cooperative), quilted, logo-capable.
Tops now hem into real hip geometry (the natural seg_torso bottom is a
9-14cm tooth ring — the sweater established the hem-into-hips practice).
Manifest merged by the lead: 24 clothing entries with region/default-tint
metadata. Full modern catalogue: 21 garments across tops/bottoms/feet/
full-body x casual/formal/sport/swim/outerwear.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Engine: tooling/garment-fit/blender_batch_fit_skinned.py (G1 — the skinned
Surface-Deform batch the old script couldn't produce; self-check green),
blender_author_offset_shell.py (route c: garment shells from OUR body
segments, weights inherited by construction, bone-plane cuts, procedural
RGBA region mask, UV2 chest channel), make_logo.py. Shader:
toon_garment.gdshader — channel-blended 4-region tint + UV2 logo composited
after tint / before toon shading. Proof: tshirt_modern fitted to the six
healthy bodies, manifest entry with style:modern + logo_capable, thrds
wordmark, 18-assertion test suite, 216-capture chromakey QA.
Key finding (Q-060 evidence): single-reference SD-fit of an offset-shell
degrades on girth-divergent bodies (muscular_m worst) — 24mm standoff
tripled headroom but the mechanism limits. Route guidance recorded on
T-1089: per-body shell authoring for offset-shell garments; SD-fit for
derived/hand-authored ones.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Root cause was double: (1) segment_body's apply_scale scaled fork MESH
vertices but not each segment's embedded armature — the shared-skeleton
compositor relocates segments by bone name, so internally-inconsistent
segments exploded (child worst at 0.72x: head bone 0.35m above its mesh —
detached heads, spider arms); (2) thin/heavy were stale high-poly artifacts
from an older segmentation, missing seg_hips. Fix: apply_fork_scale bakes
mesh AND embedded armature via transform_apply (edit-bone poking shears
chains — first attempt proved it); new blender_rebuild_forks.py rebuilds
exactly the five from the owned UBC Source exports. All five now 19 low-poly
segments matching the healthy six.
QA on the real compositor (idle+walk, front+side): 5/5 coherent; healthy
controls unchanged. Q-060 answered at the extremes: 15/15 peasant-garment
Surface Deform binds on the forks, zero shrinkwrap fallbacks, no
bust-through — the 6-of-11 placeholder debt is paid (fork garment variants
included). Follow-up filed: T-1094 (child/teen composite at adult height —
pre-existing shared-skeleton normalization, not a regression).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
D-252 (new record, amends D-054/D-249, resolves Q-084's walk-vs-aim split):
Facing is view-only; movement no longer writes it. Client side: the rig's
moving-body yaw now always derives from leg velocity (the wire octant is the
VIEW and must never rotate the body — the follow-only commit flag
generalizes and disappears); the layered head/torso look-at runs during any
movement, WASD included; the ~100ms post-step re-assert mitigation is
removed as dead (server-side facing_from_delta removal lands separately).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Live finding: during a path-follow the cone snapped to path-forward on every
accepted step (server facing_from_delta overwrites Facing; the change-gated
SetFacing never re-sends an unchanged octant) and stayed there until the
mouse crossed an octant boundary. The follower now re-asserts the current
mouse octant 100ms (~2 ticks) after each emitted step — same-tick re-asserts
lose, movement wins within a tick — shrinking the flap to a ~100ms blip.
Full stability needs server-side aim-lock: filed T-1093 (Q-084's walk-vs-aim
split, now with play evidence); wire semantics untouched per the sidequest's
presentation-layer constraint.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
During an RMB path-follow the body yaw locks to the leg direction (rig
commit_body_to_motion, from interpolated velocity — immune to SetFacing
interleaving between throttled steps). The mouse instead drives a layered
look-at: LookAtModifier3D pair on Head (±70°) + spine_02 (±30° torso twist
for looking far lateral/behind — past their sum the character physically
cannot look further without turning). Forward axis measured from the
armature rest pose (+Z), not guessed. Influence fades in/out on follow
start/end. Pure client presentation per D-249; SetFacing still rides the
wire, so the server vision cone follows the mouse while walking — the
character looks where the player points.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
test_visibility_texture_update_performance asserted a single wall-clock
sample against the 0.5ms budget and blocked two pushes while a live session
shared the machine (0.704ms / 0.623ms; 46/46 green in isolation). Median of
5 runs preserves the D-059 budget intent while absorbing load spikes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Known interiors open at a glance (bottom walls low) AND the sightline
corridor punches through unexplored exterior walls; C still cycles modes.
sandbox_constants.gd also carries the path-preview/gesture knobs for the
click-to-move feature landing in the next commit (single tuning file).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Live-session two-minds resolution: the trippy sightline corridor stays as a
mode (candidate signature look); mode 1 drops any wall with a KNOWN non-wall
tile on its camera-far side to the stub (X2 bottom-walls read — the player
sees the room without walking to it); mode 2 combines. Bottom-wall flag rides
MultiMesh INSTANCE_CUSTOM.r, updated on paint and when newly-learned floors
promote camera-ward walls; camera-far directions derived from the live
WorldRoot basis, never hand-derived. Default stays corridor pending the
feel verdict.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Live-session finding: the half-disc cut bit nearby side walls while leaving
the wall actually occluding the character at full height, with dome-contour
scallops across the two-row walls. Rewritten as a sightline corridor: walls
within CUT_CORRIDOR_HALF_W of the character's x, camera-side, out to a
pitch-derived reach (WALL_H / tan(pitch) — how far a wall can still occlude
in ortho; ~4.3 m at -30, breathes with the T-cycle tilt) drop to the stub.
FollowCamera3D exposes pitch_deg(); reach clamped 0.5-16 m.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Hoshe + Tyre review of the micro-habitat-mosaic branch requested changes on two
data-confirmed correctness bugs plus follow-through. All addressed.
Blocking:
- C1 (voxel.rs): the mosaic re-granted vegetation the climate withheld — a frozen
ice world (Edict) read 61% vegetated tundra. The Grassland apply-gate now fires
only where the climate already grants cover (!Barren); a climatically-barren
district (frozen < -50C = surface ice/geology D-239 §2, or hyper-arid moisture<5,
both resolved to VegetationClass::Barren upstream) is skipped. Genuine tundra
(cold + moisture>=15) is Scrub upstream and still reaches the tundra palette via
the same !Barren path. believability.json regenerated: Edict vegetated_districts
39->0, Arbour 20->8 (its real cold-pole/arid districts revert to barren);
intra-class variety preserved (Arbour vegetation_classes 3, micro_habitat_distinct 2).
- H1 (bodies.py): biosphere Gate 0 keyed on `inhabited`, conflating settlement with
biosphere and force-Airless'ing uninhabited-but-alive worlds (D-247: worlds were
alive before humans). Gate 0 is now settlement-independent — keyed on
atmosphere/hydrosphere/planet_class. 24 uninhabited-alive worlds now classified
(was 0); GJ0g-1 (dense atm + rivers) -> NativeMirror. Split 122 Compatible :
121 Mirror; all 9 canon exemplars hold.
Follow-through:
- C2 (bodies.py + D-247): Gate 0 now reads planet_class (barren -> Airless) as
D-247's "+ planet_class" phrasing names. D-247 amended to record the actual
two-gate signal set (atm/hydro/planet_class habitability; economic_base_primary
chirality; settlement-independence).
- C3 (believability.rs): micro_habitat_distinct criterion relaxed to `== 0 || >= 2`
— the min-over-patches estimator makes K=3 unreachable against a dominant-entry
palette; K=2 provisional, Q-123 calibrates.
- C4 + H2 (D-246): amended to record the v1 scope cut — only the Soil-derived
vegetated/wet classes take the mosaic; material-driven families are `_ => false`
so Hardpan/Scree are authored but unreachable in v1; no elevation change in v1;
the mosaic OWNS the §8 climate->vegetation law for the classes it touches.
- H3 (voxel.rs): three dedicated mosaic-pass regression tests — C1 barren-respect,
§8 material-untouched + forest-textured, T-1040 no-water-without-channel.
- H4 (voxel.rs): relief_signal comment corrected to ~[-1,+1].
- H5 (bodies.py): frontmatter override now strips quotes + validates against the
4-value enum (warn-and-skip on typo).
systems.db regenerated + stamped (H1). believability golden regenerated (C1).
Full cargo test green; clippy -D warnings + ruff clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The D-247 chirality/edibility register as authored data on every body, via the
stamped regen-db path (import_economics) — not a manual bake.
- systems-schema.sql + migration.py: nullable bodies.biosphere_class column.
- economy_import/bodies.py: populate_biosphere_class — reads the authored
environment.biosphere_class frontmatter override, else the D-247 two-gate default
(Gate 0 habitability from atmosphere/hydrosphere/inhabited; Gate 1 Compatible/Mirror
from economic_base_primary; neutral remainder -> stable ~50/50 split). Recomputes
every body each regen (frontmatter + default are its complete source).
- import_economics.py: wired as import step 17.
- frontmatter overrides for the bodies whose default deviates from canon:
Solandar=NativeMirror, GJ-524=NativeMirror (uninhabited-but-alive), Ha Long=
NativeCompatible (its transit economy hides its aquaculture identity). Linnaeus,
Arbour, Oshima, Freyburg, Puerto Ultimo, Edict all default correctly.
systems.db regenerated + stamped. All 9 canon exemplars verified; distribution is
111 Compatible : 108 Mirror among inhabited alive worlds (~50/50 target), Airless for
uninhabited bodies, TerraformedSterile for thin-atmosphere worlds.
Follow-up (rename completion): propagating Linnaeus to bodies.proper_name in the DB
(still "Cadwal" — proper_name is atlas-CLI-owned, and a wipe+reimport would drop
non-proposal columns like founding_age_years; needs a targeted approach).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The mosaic palette gains a climate-biome dimension for the Grassland surface-class:
savanna / temperate / boreal / tundra now read distinctly rather than collapsing to
one biome-blind palette (the D-246 biome-awareness fix).
- atlas/mosaic.rs: ClimateBiome (from temperature_c + moisture_q) + four biome-keyed
Grassland palettes; palette(class, biome). Savanna carries scattered Forest copses,
tundra carries lichen + sparse bare ground and no forest. §8-safe (veg + water only).
- atlas/voxel.rs: derive the biome; a cold barren district (tundra/boreal) now takes
the sparse mosaic rather than staying blank — worlds that read "0 vegetated / blank"
now read structured-sparse (D-245 climate-appropriateness). vegetated_districts
8→20 and 0→39 on the cold validation bodies.
- data/mosaic_constants.toml: biome-keyed grassland mirror.
- docs/design/alien-ecology-vocabulary.md: Miri's full biome × register naming layer
(the cane/vane/wrack/husk/drum-root native lexicon + Earth-register names) — the
derived-label source for the palette and Phase-5 rendering.
Believability golden regenerated. Full server suite green. Forest biomes and the
introduced-Earth register are the noted continuation.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Operationalize the D-247 native-biosphere premise in the wiki (workstreams 1-2).
Chirality continuity — additive clauses making each world's biosphere_class
legible without contradicting existing prose:
- GJ-524 (Mirror): the "no indigenous hazard" world has no indigenous *nutrition*
either — mirror-handed, inedible/inert; its promise is Earth-crop suitability.
- GJ-166A / Keid (Compatible): names the stakes the charter defends — Linnaeus's
biology is edible/cultivable/exploitable, which is *why* it is preserved.
- GJ-684A / Freyburg (Compatible): "robust but non-competitive" = compatible
chemistry, outcompeted by bred cultivars — not inert.
- GJ-124 / Hạ Long (Compatible): the two-generation "learn to farm" was learning
which native (chirality-compatible) organisms to harvest — a genuine alien crop.
- GJ-197 / Puerto Último (Compatible): native life is edible in its own right;
farming leaned on trusted introduced cultivars.
IP fix — the Keid conservancy world was named "Cadwal", Jack Vance's exact book
title (same narrative role). Renamed **Linnaeus** (the great classifier; pairs
with its neighbour Solander/Solandar). Capital stays "Vance" (the author tribute).
Renamed in the body frontmatter (+ biosphere_class: NativeCompatible), the
GJ-166A infobox, and the atlas proposal; D-247 clarified. The systems.db bake
(workstream 3) will propagate the DB + regenerate the infobox authoritatively.
Solandar and Oshima need no continuity edit (already canon-consistent).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Sub-chunk mosaic that modulates the D-228 axes into a spatially-coherent,
relief/moisture-conditioned mosaic of micro-habitats within a terrain class —
the fix for the aliveness probe's uniform "Wetland 100%".
- seed.rs: SeedDomain::VoxelMosaic = 12 (append-only; pinned-discriminant guard)
- voxel.rs: five new D-228 axis values (Vegetation::{Meadow,Deadfall,Lichen},
TerrainMaterial::{Hardpan,Scree}); the per-family-gated mosaic pass
- detail_scatter.rs: voxel_mosaic() selection field (~8-64 m band)
- atlas/mosaic.rs: surface-class palette + integer-basis-point weighted selection
with moisture-affinity conditioning; temperate/native baseline palettes
- data/mosaic_constants.toml: source-canonical palette mirror
- believability.rs: micro_habitat_distinct metric + D-245 intra-class criterion
v1 scope (D-246-faithful): modulates vegetation + water only, in the vegetated
classes (Wetland/Forest/Grassland), so the D-239 §8 lithology law is untouched;
water is gated on the T-1040 has_active_channel hydrology rule. Material variants
(hardpan/scree) and the extreme classes are a §8-aware follow-up; the biome-aware
palette variants (T-1085 vocab) extend the baseline before generation.
Goldens regenerated (believability + derivation). Full server suite green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
D-246 (architecture): intra-class micro-habitat mosaic — a voxel_mosaic()
sub-chunk noise band modulates the D-228 axes into spatially-coherent,
relief-conditioned micro-habitats; palette keyed on surface-class ×
climate-biome × biosphere-register; five new D-228 axis values front-loaded
for determinism; within-patch believability metric in scope. Governs T-1084.
D-247 (content): habitable Reach worlds were alive before humans — the
settlement timeline forbids terraforming from dead rock. An authored per-world
chirality bit gates whether native life is edible (Compatible) or
inedible-but-inert (Mirror); "safe" and "edible" are decoupled; colonization
is ecological war that grows an Earth-crop footprint outward from settlements.
Grounds D-246's native-vs-introduced register.
D-228 amended: +Vegetation{Meadow,Deadfall,Lichen}, +TerrainMaterial{Hardpan,Scree}.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The voxel tier read flat (the D-245 "0–3 m, no hills to navigate by" bug):
family generators set elevation from elev_q at a compressed scale plus only ±4 m
micro-scatter, and detail-scatter's mid-scale relief (D-243 §2) only ever reached
the district tier (elev_q), never per-voxel elevation_m.
- detail_scatter.rs: extract the enveloped-fBm core; add `voxel_relief` at the
0.25–2 km octave band (vs the district 4–40 km band).
- voxel.rs: add the mid-scale relief post-dispatch in derive_voxel_column, body-global
SeedDomain::VoxelRelief seed (position-keyed), f64 truncated to integer metres (D-010).
Envelope = slope_q*3 + elev_q — the coarse heightmap gives slope_q ≈ 0 even on high
ground (Arbour max 13), so elevation must drive ruggedness. Flat families only
(Alluvial/Lava/BraidedDelta/Dune/Meander); the dramatic families already carry strong
internal relief and WaterBody stays at sea level.
- seed.rs: SeedDomain::VoxelRelief (D-224 domain separation).
- believability.rs: new `contrast.voxel_relief_m` metric — mean within-district elevation
range over a 2 km transect (a single 64 m sample chunk is narrower than the relief
band) + a "voxel relief" criterion.
Arbour @ yolo: voxel relief 5 m → 59 m, 6/8 → 7/8 criteria (remaining fail = the
Q-123 vegetation-denominator item). Edict 59 m. Golden regenerated; 1586 lib tests +
believability harness (determinism) pass; clippy -D warnings clean.
D-239 amended (T-1081); Q-123 item 4 updated. Deferred to Q-123/follow-up: the
provisional span + threshold, and a per-body hypsometric absolute-elevation model.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Stack review (Hoshe + Tyre) of T-1083+T-1082+T-1080. Every finding fixed or disposed:
- believability.rs sample_indices: replace the rejection-sampling loop (could stall
when n ≈ take) with deterministic partial Fisher-Yates — O(n), guaranteed
termination, distinct, sorted (Hoshe+Tyre).
- believability.rs drainage proxy: exclude water-body districts (all elev 0, no banks)
and require both wet + dry voxels — they were passing vacuously and inflating the
metric (Hoshe).
- believability.rs read_cities: log skipped malformed rows instead of dropping silently
(Hoshe).
- voxel.rs: add the 3 WaterBody zones to all_families_no_panic_at_extreme_positions +
fix the "7 families" comment (Hoshe).
- climate_constants.toml: bold warning that [moisture_gradient] is not loaded until
T-1032 — tune ClimateConstants::default() (Tyre).
- Q-123: record the per-zone "water renders wet" threshold + the land-relative
vegetation-present denominator as calibration items (Tyre + the open 7th criterion).
- T-1083 ticket: note the sampling-fix attribution (landed in the T-1082 commit).
Believability golden regenerated (sampler + drainage fixes moved the metrics).
clippy --all-targets -D warnings clean; 1580 lib tests + harness pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>