Commit Graph
12 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.8 99da796cde fix(simulation): address PR #143 review (#1006)
- Add D-230 skeleton: DistrictSkeleton field to DistrictWorldState;
  cascade Default to DistrictSkeleton + contained enums/structs. Box the
  GenCompletion::SkeletonGenerated state to avoid large_enum_variant.
- Derive PartialEq on FloorExtent/FloorHeightProfile/DistrictWorldState/
  CityGenerationContext (+ minimal cascade) for downstream assert_eq tests.
- Add 4 unit tests for floor_at_voxel_z / voxel_range_for_floor (uniform,
  basement, variable heights, boundary) — the Q-104 deliverable.
- Drop unused smallvec direct dep (stays transitive via bevy_ecs).
- Key districts insert by skeleton.district_id, sharpen TODO(#957).

clippy --all-targets -D warnings clean; 1263 lib tests pass; fmt clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 22:06:57 +02:00
jpmschweitzerandClaude Opus 4.8 899f447eed fix(simulation): review follow-ups on foundation types (#1006)
- Derive MorphologyZone Default (#[default] AlluvialPlain), drop manual
  impl — clears the clippy --all-targets warning (pre-push gate).
- Fix floor_at_voxel_z doc (described the inverse function).
- Document floor_at_voxel_z / voxel_range_for_floor voxel-z as
  building-relative (base_floor = z:0) for #982-985 callers.
- TODO(#957): districts keyed by city_id is a stub; use district_id.

clippy --all-targets clean; 1259 lib tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 19:16:03 +02:00
jpmschweitzerandClaude Opus 4.8 46b8688fa3 feat(simulation): foundation shared types + struct plumbing (#1006)
Define the type-definition layer the Phase-4 fill-seam tickets depend on
(D-229/D-230/D-231/D-232/D-233), compiling with stubs/defaults; behavior
logic lands in #982-985/#998.

- New types in generator.rs: BuildingPropertyTag, FloorExtent +
  FloorHeightProfile (floor_at_voxel_z/voxel_range_for_floor, resolves
  Q-104), BuildingEntryClass, ConstructionEra, ZoneTypeId, MorphologyZone,
  BulkClass(5), ProductionUbiquity, DoorSpec, InteriorDescriptor,
  DistrictWorldState.
- Rename spatial AccessTier -> ZoneAccessTier to free the name for the new
  per-building BuildingEntryClass.
- CityGenerationContext: +morphology_zone, +trait_selection,
  +dominant_bulk_class, +dominant_production_ubiquity.
- BodyWorldState: +districts (DistrictWorldState w/ block_tags).
- GenCompletion::SkeletonGenerated carries body_id + DistrictWorldState;
  plugin handler inserts into BodyWorldState.districts.
- Add smallvec as a direct dep (DoorSpec list stays Vec for now, TODO).

cargo check --all-targets / clippy clean; 1259 lib tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 16:07:33 +02:00
jpmschweitzerandClaude Opus 4.7 a61d030b47 refactor(simulation): harden #952 cascade per QA + architecture review
Addresses the Hoshe (QA) + Tyre (architecture) review of the SeedChain/cascade
work:

- Golden was pinning an empty river network (128x64 produced 0 river cells).
  Bumped to 256x128, where GJ1c yields a real network (93 river cells, 19
  mouths) — Layer 1's rivers are now actually guarded, not just attractors.
- SeedChain::for_body(world_seed, body_id) + fnv1a_64: the single canonical
  body_id(String) -> u64 path (FNV-1a, the repo convention), so callers can't
  derive divergent worlds from the same seed via different ad-hoc hashes. The
  golden now uses it.
- Stability guards: seed_domain_discriminants_are_pinned test (CI fails if a
  SeedDomain tag is renumbered); AttractorType gains #[repr(u8)] + explicit
  discriminants (it's cast as a sort key in features.rs).
- Tests: SeedChain::root(0) non-degenerate; run_cascade error path (missing
  file -> Err, not panic).
- Comments: clarified the id=0 derivations (sibling separation is caller-side
  via the per-district/quarter chain; #957 threads the index), tightened the
  all_district_types reachability comment (it pins the seed-0 sequence, not a
  probabilistic claim), and noted the golden's WORLD_SEED is cosmetic at
  Layers 0-1 + the x86_64 f32 capture caveat.

Deferred with reason: the run_cascade -> CascadeInputs struct refactor (Tyre)
is left for #954 — designing Layer-2's context shape now would be later-phase
detail, and there's a single caller to migrate then. EntityRng keeps its
domainless combine (migrating is stream-changing) — noted in D-224.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 13:24:03 +02:00
jpmschweitzerandClaude Opus 4.7 d418eba8bb feat(simulation): Layer-1 topography pipeline — features, sub-biome, orchestrator (#953)
Wire the empty-world topography cascade (D-208/209/210):
- generator.rs: add SubBiomeVariant (11 variants, D-210) + sub_biome and
  terrain_modification_cost fields on GeographicAttractor; AttractorType
  is now Copy.
- features.rs (new, D-209): extract the 7 attractor tags from heightmap +
  drainage. Coast/lake derived from the heightmap (D-209/D-223
  reconciliation — markers are names-only now, no polygons). Deterministic
  (sorted seeds, integer keys, bucket-grid thinning); strength-capped at
  MAX_ATTRACTORS preserving type diversity. Shared TerrainAnalysis
  (masks/slope/moisture/percentile) feeds both extraction and sub-biome.
- subbiome.rs (new, D-210): classify sub-biome + terrain_modification_cost
  from elevation/slope/moisture/latitude. Volcanic stays in the enum but
  is not emitted (no heightmap signal).
- layer1.rs (new): run_layer1 orchestrator + attach_feature_names (D-223
  pool names to largest rivers / Alpine peaks).
- attractor_matching constructors updated for the new fields.

76 atlas tests pass; run_layer1 determinism verified.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 00:35:39 +02:00
jpmschweitzerandClaude Opus 4.6 ca9ab189e0 feat(simulation): generation pipeline Rust types + SystemNameIndex (#900, #912-#926)
WorldTier enum fixed to Epicenter/Regional/Backwater/Passage/Waypoint
(D-218). Full enum implementations for ComplexityTier, SettingType,
SettlementClass, DistrictType, PoliticalArchetype, FoundingOrientation,
TerritorialStatus, GeographicAttractor, AttractorType, and
CompatibilityMatrix. SystemNameIndex with Aho-Corasick text scanning
for background pre-generation queue integration (D-206).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-02 18:40:44 +02:00
jpmschweitzerandClaude Opus 4.6 cae3d3ab85 refactor(simulation): strip archetype trace + HeritageRoot per cascade (#877, #878)
Sprint 37 dead-code sweep closing out two stale supersession chains:

#877 (D-167, 2026-03-24): Removes HeritageRoot type alias and
ZonePaletteModifier::Heritage variant from server/src/simulation/
generator.rs. The 7 abstract heritage roots were retired in favour of
the corridor cultural system; these two stubs were the only remaining
references.

#878 (D-032 + cascade rule): Strips the entire CharacterArchetype
(Smuggler/Detective) trace from the server. Per lead direction
2026-04-21 and the development cascade (CLAUDE.md), character/NPC/
verb-differentiation/monologue code is Phase 6 detail that should
not exist in code yet. The running archetype trace was pre-cascade
filler, not production — production is only the client's character-
creation UI and insert screens (client follow-up in #882).

Deleted:
- CharacterArchetype enum + StartupMessage.character_archetype field
- archetype_verb_label() + archetype branch of apply_phase2_verb_filter
  (D-057 character-verb differentiation — marked superseded)
- MonologueState.character partitioning
- Gauntlet archetype plumbing (setup_gauntlet no longer takes an archetype)
- server/content/schemas/drama_module.schema.yaml (zero Rust consumers)
- server/content/modules/tier1/smuggling_ring_v0_1.yaml
- server/tests/archetype_monologue.rs (regression guard for the removed system)
- server/tests/v01_integration_playthrough.rs (archetype-dependent)

Decision updates:
- decisions/content.md D-032 supersession rewritten to cite the cascade
  (v0.2 drop invalidated the prior D-117 framing).
- decisions/content.md D-035 tag taxonomy: `character` enum footnote
  updated; field noted as unused, do not reintroduce without a
  confirmed Phase 6 design.
- decisions/perception.md D-057: archetype-verb differentiation marked
  superseded.

Also bundles the types.rs version-field removal from #874 since the
file was already touched here.

Full trace audit in docs/architecture/sprint-37-878-audit.md.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-22 08:55:48 +02:00
jpmschweitzerandClaude Opus 4.6 aa79dd97e7 fix(simulation): Clippy cleanup and CI enforcement (#635)
Fix all Clippy warnings across the server codebase (2411 insertions, 1341
deletions). Raise type-complexity-threshold to 750 and too-many-arguments
to 12 in .clippy.toml for idiomatic Bevy ECS system signatures. The server
now passes `cargo clippy -- --deny warnings` cleanly.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 10:33:15 +01:00
jpmschweitzerandClaude Opus 4.6 63bb6ff7c7 chore(db): replace Commonwealth with Settled Reach in tooling and server
Updated docstrings in sqlite_connector, qdrant_connector,
decisions_sync, schema.sql, and two doc comments in generator.rs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 11:26:59 +01:00
jpmschweitzerandClaude Opus 4.6 282dad8d50 fix(simulation): address all round 3 PR review issues
- Register StorytellerPlugin in main() and dump_schedule_graph() so
  contamination system runs in production (critical, rounds 2+3)
- Add doc comment to z_bands_connected clarifying band indices vs
  absolute z-levels (D-110)
- Add TODO on hardcoded modifications: vec![] in save_to_file
- Init ContaminationActive in minimal_world() test helper
- Replace ChaCha20Rng with SimRng in fuzzy_map tests (D-010)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 23:48:03 +01:00
jpmschweitzerandClaude Opus 4.6 d3217c5ae3 fix(simulation): replace f32 fields in generator with integer types
BlockPlacement.street_width_factor (f32) → street_width_bps (u16,
basis points where 10000 = 1.0×). BlockSkeleton.density (f32) →
density_pct (u8, 0–100 percentage). Eliminates latent f32
non-determinism per D-010 principle 1.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 23:25:02 +01:00
jpmschweitzerandClaude Opus 4.6 3cd3a998c0 test(simulation): add fuzzy tests for procedural map generation (#509)
50-seed randomized testing against 4 structural invariants:
walkable connectivity (BFS), entity bounds, door adjacency,
and minimum tile count floor. Includes generator module for
test-scoped procedural map creation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 16:34:58 +01:00