- Add D-230 skeleton: DistrictSkeleton field to DistrictWorldState;
cascade Default to DistrictSkeleton + contained enums/structs. Box the
GenCompletion::SkeletonGenerated state to avoid large_enum_variant.
- Derive PartialEq on FloorExtent/FloorHeightProfile/DistrictWorldState/
CityGenerationContext (+ minimal cascade) for downstream assert_eq tests.
- Add 4 unit tests for floor_at_voxel_z / voxel_range_for_floor (uniform,
basement, variable heights, boundary) — the Q-104 deliverable.
- Drop unused smallvec direct dep (stays transitive via bevy_ecs).
- Key districts insert by skeleton.district_id, sharpen TODO(#957).
clippy --all-targets -D warnings clean; 1263 lib tests pass; fmt clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Define the type-definition layer the Phase-4 fill-seam tickets depend on
(D-229/D-230/D-231/D-232/D-233), compiling with stubs/defaults; behavior
logic lands in #982-985/#998.
- New types in generator.rs: BuildingPropertyTag, FloorExtent +
FloorHeightProfile (floor_at_voxel_z/voxel_range_for_floor, resolves
Q-104), BuildingEntryClass, ConstructionEra, ZoneTypeId, MorphologyZone,
BulkClass(5), ProductionUbiquity, DoorSpec, InteriorDescriptor,
DistrictWorldState.
- Rename spatial AccessTier -> ZoneAccessTier to free the name for the new
per-building BuildingEntryClass.
- CityGenerationContext: +morphology_zone, +trait_selection,
+dominant_bulk_class, +dominant_production_ubiquity.
- BodyWorldState: +districts (DistrictWorldState w/ block_tags).
- GenCompletion::SkeletonGenerated carries body_id + DistrictWorldState;
plugin handler inserts into BodyWorldState.districts.
- Add smallvec as a direct dep (DoorSpec list stays Vec for now, TODO).
cargo check --all-targets / clippy clean; 1259 lib tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Addresses the Hoshe (QA) + Tyre (architecture) review of the SeedChain/cascade
work:
- Golden was pinning an empty river network (128x64 produced 0 river cells).
Bumped to 256x128, where GJ1c yields a real network (93 river cells, 19
mouths) — Layer 1's rivers are now actually guarded, not just attractors.
- SeedChain::for_body(world_seed, body_id) + fnv1a_64: the single canonical
body_id(String) -> u64 path (FNV-1a, the repo convention), so callers can't
derive divergent worlds from the same seed via different ad-hoc hashes. The
golden now uses it.
- Stability guards: seed_domain_discriminants_are_pinned test (CI fails if a
SeedDomain tag is renumbered); AttractorType gains #[repr(u8)] + explicit
discriminants (it's cast as a sort key in features.rs).
- Tests: SeedChain::root(0) non-degenerate; run_cascade error path (missing
file -> Err, not panic).
- Comments: clarified the id=0 derivations (sibling separation is caller-side
via the per-district/quarter chain; #957 threads the index), tightened the
all_district_types reachability comment (it pins the seed-0 sequence, not a
probabilistic claim), and noted the golden's WORLD_SEED is cosmetic at
Layers 0-1 + the x86_64 f32 capture caveat.
Deferred with reason: the run_cascade -> CascadeInputs struct refactor (Tyre)
is left for #954 — designing Layer-2's context shape now would be later-phase
detail, and there's a single caller to migrate then. EntityRng keeps its
domainless combine (migrating is stream-changing) — noted in D-224.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wire the empty-world topography cascade (D-208/209/210):
- generator.rs: add SubBiomeVariant (11 variants, D-210) + sub_biome and
terrain_modification_cost fields on GeographicAttractor; AttractorType
is now Copy.
- features.rs (new, D-209): extract the 7 attractor tags from heightmap +
drainage. Coast/lake derived from the heightmap (D-209/D-223
reconciliation — markers are names-only now, no polygons). Deterministic
(sorted seeds, integer keys, bucket-grid thinning); strength-capped at
MAX_ATTRACTORS preserving type diversity. Shared TerrainAnalysis
(masks/slope/moisture/percentile) feeds both extraction and sub-biome.
- subbiome.rs (new, D-210): classify sub-biome + terrain_modification_cost
from elevation/slope/moisture/latitude. Volcanic stays in the enum but
is not emitted (no heightmap signal).
- layer1.rs (new): run_layer1 orchestrator + attach_feature_names (D-223
pool names to largest rivers / Alpine peaks).
- attractor_matching constructors updated for the new fields.
76 atlas tests pass; run_layer1 determinism verified.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
WorldTier enum fixed to Epicenter/Regional/Backwater/Passage/Waypoint
(D-218). Full enum implementations for ComplexityTier, SettingType,
SettlementClass, DistrictType, PoliticalArchetype, FoundingOrientation,
TerritorialStatus, GeographicAttractor, AttractorType, and
CompatibilityMatrix. SystemNameIndex with Aho-Corasick text scanning
for background pre-generation queue integration (D-206).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Sprint 37 dead-code sweep closing out two stale supersession chains:
#877 (D-167, 2026-03-24): Removes HeritageRoot type alias and
ZonePaletteModifier::Heritage variant from server/src/simulation/
generator.rs. The 7 abstract heritage roots were retired in favour of
the corridor cultural system; these two stubs were the only remaining
references.
#878 (D-032 + cascade rule): Strips the entire CharacterArchetype
(Smuggler/Detective) trace from the server. Per lead direction
2026-04-21 and the development cascade (CLAUDE.md), character/NPC/
verb-differentiation/monologue code is Phase 6 detail that should
not exist in code yet. The running archetype trace was pre-cascade
filler, not production — production is only the client's character-
creation UI and insert screens (client follow-up in #882).
Deleted:
- CharacterArchetype enum + StartupMessage.character_archetype field
- archetype_verb_label() + archetype branch of apply_phase2_verb_filter
(D-057 character-verb differentiation — marked superseded)
- MonologueState.character partitioning
- Gauntlet archetype plumbing (setup_gauntlet no longer takes an archetype)
- server/content/schemas/drama_module.schema.yaml (zero Rust consumers)
- server/content/modules/tier1/smuggling_ring_v0_1.yaml
- server/tests/archetype_monologue.rs (regression guard for the removed system)
- server/tests/v01_integration_playthrough.rs (archetype-dependent)
Decision updates:
- decisions/content.md D-032 supersession rewritten to cite the cascade
(v0.2 drop invalidated the prior D-117 framing).
- decisions/content.md D-035 tag taxonomy: `character` enum footnote
updated; field noted as unused, do not reintroduce without a
confirmed Phase 6 design.
- decisions/perception.md D-057: archetype-verb differentiation marked
superseded.
Also bundles the types.rs version-field removal from #874 since the
file was already touched here.
Full trace audit in docs/architecture/sprint-37-878-audit.md.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fix all Clippy warnings across the server codebase (2411 insertions, 1341
deletions). Raise type-complexity-threshold to 750 and too-many-arguments
to 12 in .clippy.toml for idiomatic Bevy ECS system signatures. The server
now passes `cargo clippy -- --deny warnings` cleanly.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Updated docstrings in sqlite_connector, qdrant_connector,
decisions_sync, schema.sql, and two doc comments in generator.rs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Register StorytellerPlugin in main() and dump_schedule_graph() so
contamination system runs in production (critical, rounds 2+3)
- Add doc comment to z_bands_connected clarifying band indices vs
absolute z-levels (D-110)
- Add TODO on hardcoded modifications: vec![] in save_to_file
- Init ContaminationActive in minimal_world() test helper
- Replace ChaCha20Rng with SimRng in fuzzy_map tests (D-010)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
50-seed randomized testing against 4 structural invariants:
walkable connectivity (BFS), entity bounds, door adjacency,
and minimum tile count floor. Includes generator module for
test-scoped procedural map creation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>