7 agents across 2 rounds stress-tested the 232-ticket v0.1 plan against
concept proof, fun delivery, completeness, and testability. Key outcomes:
D-030 testability architecture confirmed, 15 priority promotions, 41 new
tickets (273 total), replay ceiling estimated at 10-12 playthroughs.
Reorganized workshops into per-workshop directories.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Pre-workshop planning document for Round 17. Proposes three-tier
content model, life-sim substrate, NPC generation axes, simulation
tiers, DLC architecture, and 20 open questions for team discussion.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>