Commit Graph
4 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 18bdb1ed3d feat(assets): add Sol system handcrafted terrain pipeline
Custom pipeline for GJ-0 (Sol) that imports real NASA/USGS
planetary data instead of procedural generation. Produces the
same output format (heightmap.png, globe.png, markers.json).

Real data bodies:
- Earth: ETOPO2022 elevation + WorldClim climate + 14 rivers
- Mars: MOLA DEM + ferric biome classes + terraformed water
- Luna: LOLA DEM + lunar biome palette

Procedural fallback for Mercury, Venus, Phobos, Deimos.
Synthetic elevation from albedo for Io, Europa, Ganymede,
Callisto, Titan, Enceladus. Gas giants use existing renderer.

New biome classes 34-36 (ferric_dust/highland/lowland) for
Mars iron oxide surface. Earth features: 50 cities (smart
scatter by continent), 15 named rivers, oceans, mountains.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-07 22:22:18 +02:00
jpmschweitzerandClaude Opus 4.6 a8379871ce fix(assets): address PR #119 review round 2 — biomes.toml, legend, profile table
1. Add 5 extended atmosphere colors to biomes.toml (globe renderer reads
   from toml, not body_def) — cold_arid, hot_arid, tropical, boreal,
   temperate_terminator. Remove dead martian entry. Slightly differentiate
   colors from base classes.
2. Fix profile table raw identifiers — apply .replace('_', ' ') to class
   field in wiki body pages.
3. Fix legend text overflow — truncate labels with ellipsis when step
   size is too narrow for full text.
4. Fix title panel underscores — use .replace('_', ' ') instead of
   .replace('_ringed', '').

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 19:32:39 +02:00
jpmschweitzerandClaude Opus 4.6 db241b88bd refactor(schema): rename biome_summary to planet_class (D-188)
"Biome" describes per-zone vegetation classification (Whittaker table).
"Planet class" describes overall planetary character. The conflation
caused the planet generator to misclassify ~270 bodies as barren.

Scope: systems.db column, schema SQL, Rust atlas code, wiki table
headers (Biome → Class), atlas proposal JSONs, all docs/decisions,
tooling scripts. Also normalizes atmosphere vocabulary (breathable →
standard) and expands planet class mapping to all 26 wiki values.
Unknown classes default to temperate for modder safety.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-06 17:10:35 +02:00
jpmschweitzerandClaude Opus 4.6 f84275edf3 feat(assets): planet generator pipeline — heightmap + globe from wiki data
Full terrain-to-render pipeline at tooling/planet-gen/:
- body_definition_parser: reads system index.md → body definitions
- planet_simulation: FBM + Voronoi ridges, Whittaker biome classification,
  D8 river routing, physics-driven craters (atmo × tectonics scaling)
- render_heightmap: 4096×2048 cartographic maps with hillshade
- planet_renderer: 512×512 globe with terrain UV mapping, clouds, rings
- biomes.toml: externalized color/classification tables (single source)
- scaffold_bodies: creates per-body index.md with YAML frontmatter
- batch: unattended processing with error handling, resume, determinism check

Supports all body types: temperate, arid, frozen, volcanic, barren,
oceanic, gas giant (banded + ringed), and moons (half-size, grey, cratered).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-06 15:54:15 +02:00