jpmschweitzer and Claude Fable 5
c82ea3ec92
feat(client): purchased UAL tiers wired — lib/Clip addressing, stance enter/exits, turn-in-place (T-1088)
...
ual1.glb (120 clips) + ual2.glb (134) replace the free-tier subsets;
CharacterVisual loads both under explicit library names with lib/Clip exact
addressing (bare names keep cross-library search). Gait table re-pointed;
two new one-shot overlays in the gait machine: stance transitions
(Sprint/Crouch Enter/Exit, destination-Enter priority, clip-length timer,
movement never stalls) and turn-in-place (Turn90/180 L/R from shortest-arc
sign, >=60/135 deg idle yaw jumps, retrigger-guarded). All clip names
verified by dumping the imported GLBs. 70 gait tests + live smoke green
(both libraries load with exact counts).
S9 live-tune list: turn handedness (unverified headless — one-line swap),
TURN_SPEED_SCALE=2.0 compromise vs the snappy yaw ease, turn-on-stop feel.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-07-06 21:53:35 +02:00
jpmschweitzer and Claude Opus 4.6
ff3a8e95e4
feat(client): port character shaders, skin tones, skeleton, and animations ( #702 , #706 )
...
Port proven shaders (toon, toon_masked, outline) and skin tone textures
from quaternius-aesthetic spike to production client. Import 65-bone
armature and Universal Animation Libraries (UAL1 + UAL2). Set
gltf/embedded_image_handling=3 in project.godot (critical import setting).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-20 07:48:37 +01:00