0.5m sim tiles for movement/LOS granularity, 1m visual tiles for
proportional art and readable spaces (2x retina factor). All world
geometry constrained to 2x2 sim tile minimum so cover/LOS maps 1:1
with visuals. Entities occupy 1x1 sim tiles for fine positioning.
Updates: D-043, D-044, D-051, D-056, D-059 annotations, workshop
outcomes (art direction + control/interaction), sprint 6 briefings,
decision index, and CLAUDE.md.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Four-agent workshop (Araminta, Ozzie, Miri, Gore) establishing visual
identity for The Settled Reach. 9 mood board images, 16 art direction
principles, 10 candidate decisions (D-042 through D-051), v0.1.1 sprite
plan. Post-workshop technical session resolved 3D render pipeline,
resolution chain (1024/256/64), and camera angle lock ("the angle").
Pipeline test samples included: Era 1 institutional wall + bar green
wall rendered through the full Nano Banana -> 3D model -> sprite chain.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>