Commit Graph
2 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 dddfceeb5a fix(assets): tune fog shader alpha and add zone temperature tint per D-059
Ticket #563. Light fog alpha tuned to 0.25-0.35 range (was 0.25-0.55),
deep fog alpha set to 0.55-0.70 with zone temperature tint from
zone_tint_tex (bar=warm #2a1f15, hub=cool #1a1f2e, corridor=neutral
#1a1a1a). Two Perlin noise cycles: 8-10s light, 15-20s deep.
Zone tint texture now populated per-tile from server zone_id in
fog_state.gd with preservation across texture resizes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 14:11:56 +01:00
jpmschweitzerandClaude Opus 4.6 f08710fa61 docs(architecture): z-layer gap analysis, fog shader spec, flying taxi analysis
Three architecture documents from Sprint 6 design work:
- z-layer-gap-analysis.md: full three-scope rendering pipeline with
  reserved z-ranges, airborne treatment, cross-floor VFX, liquid depth
- fog-shader-spec.md: 5-layer fog shader architecture (D-059)
- flying-taxi-analysis.md: validates z-layer architecture supports
  flight scenarios with LOD tiers and performance budget

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 23:06:12 +01:00