Complete workshop output for ticket #562. Establishes the procedural generator pipeline architecture for the 300-world model: two-phase generation (DistrictSkeleton + ChunkData), three-layer model (generator/simulation/delta), spatial hierarchy, MobileChunk spec, guarantee tier system, heritage grammar overlay, and damage overlay. Participants: Gestalt, Tyre, Miri, Araminta, Nigel, Ozzie. Rounds 1-4 (design) + Round 5 (review/corrections). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Workshop brief for ticket #562 covering the top-down district generator pipeline (Cities Skylines model). Builds on D-094 chunk/block/district hierarchy. Targets Q-036 and Q-037 resolution. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>