Commit Graph
2 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 e1ea07e746 feat(client): save/load client UI — F5/F6 quicksave/quickload (#554)
Wire SaveGame/LoadGame player actions through the full client stack:
protocol v15 decode, InputMapper F5/F6 bindings, SimBridge wire mapping
with one-shot carry-forward, GameState save_result field, and HUD
notification via monologue display. Quit-to-menu triggers quicksave
before scene change.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 13:15:05 +01:00
jpmschweitzerandClaude Opus 4.6 c4f210a2f6 refactor(client): extract test simulation from SimBridge to TestHarness
Moves ~300 lines of test simulation logic (Bresenham LOS, collision,
procedural room generation, movement physics, dialogue triggers) from
the production sim_bridge.gd autoload into a dedicated TestHarness
class at scripts/protocol/test_harness.gd. Enforces D-020 information
boundary — no game logic in the production client.

SimBridge retains thin proxy properties and methods for backward
compatibility with 13+ test files (zero test changes needed).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:23:36 +01:00