Removes the version-mismatch guard from Protocol.decode_snapshot() and the
PROTOCOL_VERSION constant from the client (server side done in #874).
Core changes:
- protocol.gd: remove const PROTOCOL_VERSION, remove version mismatch guard,
remove "version" from return dict, add gauntlet_mode/room_id decode
- sim_bridge.gd: remove handshake version check; relax handshake guard to
require only a valid Dictionary (server no longer sends protocol_version);
emit handshake_complete(0) for API compat
- loading_screen.gd: drop "· protocol N" suffix from version label
- test_harness.gd: replace Protocol.PROTOCOL_VERSION with literal 23
Test updates (21 files): replace "version": Protocol.PROTOCOL_VERSION with
"version": 23 in all snapshot bytes dicts; remove snapshot.version == N
assertions; remove version-rejection tests (test_rejects_version_6,
test_decode_snapshot_rejects_missing_version, test_decode_snapshot_rejects_old_version,
test_protocol_rejects_version_mismatch, test_sim_bridge_test_snapshot_uses_current_protocol_version).
Also includes: #872 bookmark_catalog carry-forward regression test, and
#873 merge-path flow tests (test_merge_path_flows_sprint37.gd).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
TestHarness: remove deprecated tiles/visible_positions keys, add tile
type (floor/wall/door) to visible_tiles, expand radius to 5. Bug report
dialog: capture viewport screenshot before showing overlay, save as
screenshot.png in report bundle. time_display: use maxf() instead of
max() to match float argument types.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Wire SaveGame/LoadGame player actions through the full client stack:
protocol v15 decode, InputMapper F5/F6 bindings, SimBridge wire mapping
with one-shot carry-forward, GameState save_result field, and HUD
notification via monologue display. Quit-to-menu triggers quicksave
before scene change.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Moves ~300 lines of test simulation logic (Bresenham LOS, collision,
procedural room generation, movement physics, dialogue triggers) from
the production sim_bridge.gd autoload into a dedicated TestHarness
class at scripts/protocol/test_harness.gd. Enforces D-020 information
boundary — no game logic in the production client.
SimBridge retains thin proxy properties and methods for backward
compatibility with 13+ test files (zero test changes needed).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>