Commit Graph
14 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Sonnet 4.6 48b734048c feat(content): baseline atlas city collision elimination — zero collisions (#838)
Systematic sweep eliminated all city name cross-body collisions across the
273 inhabited bodies. Started from Forum Veritas/Jade Harbor/Fort Iron
clusters identified during the #849 analysis pass.

Strategy: use world proper_name as capital city name wherever unique.
For worlds sharing a proper_name, author corridor-appropriate alternates.
All edits synced to atlas_cities via generate_atlas.py --body.

Before: 119+ cross-body city collisions, worst-case ×20 (Jade Harbor)
After: 0 cross-body city collisions

Clusters eliminated: Forum Veritas ×10, Jade Harbor ×19, Fort Iron ×10,
Eisenstadt ×7, Fjordheim/Fjordholm ×6 each, Eisenberg/Eisenfels/Hanseong ×5
each, Ridge Marker ×5, plus 20+ smaller clusters down to ×2.

River/ocean collisions (Rio Grande ×23 rivers, Steinbruch ×19, etc.)
remain — these affect uninhabited secondary bodies at scale and require a
dedicated batch-script pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 13:29:28 +02:00
jpmschweitzerandClaude Opus 4.6 9aaaf95742 content(atlas): name 24,963 features across 299 systems via Gemma 4 pipeline (#833)
Batch naming pass across the full Settled Reach — 2,394 bodies, 299
systems, all corridors from Gateway (hop 0) to Abzu (hop 23).

Coverage: cities 100%, rivers 100%, oceans 100%, POIs 99.7%,
mountains 95.6% (699 gaps on barren moons from register exhaustion).

QA issue rate: 3.89%. Post-generation fixes applied: bracket artifacts,
few-shot bleed replacements, placeholder fills, cross-corridor corrections.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-17 18:44:39 +02:00
jpmschweitzerandClaude Opus 4.6 a64077f1ad chore(tooling): renumber feature IDs in all markers.json (#833)
The upstream terrain pipeline assigns sparse IDs (range_1, range_50,
range_29...) and the prune pass drops entries but keeps original IDs.
This leaves 2394 bodies with non-sequential IDs across mountain_ranges,
rivers, and oceans.

Renumbered all feature IDs to sequential {prefix}_0, {prefix}_1, ...
preserving sort order. 24021 IDs fixed across 2394 bodies. No name
or geometry data changed — only the id field.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-16 08:37:12 +02:00
jpmschweitzer d811a4f792 feat(tooling): prune oversized mountain/river counts + richer fallback palette (#833)
Two fixes from observing the first Gemma 2 batch run on Sirius:

1) Prune oversized feature counts. The upstream terrain pipeline emits
every distinct mountain cluster as a separate `mountain_range` and
every flowing path as a separate `river`. At the atlas generator's
512×256 grid this produced bodies with 40-80 named ranges and
10-15 rivers — noise, not information. A single planet with 48
ridges isn't richer, it's unparseable.

`tooling/planet-gen/prune_atlas_features.py` walks every
`markers.json` under `wiki/star-systems/`, ranks each feature type
by a size proxy, and keeps only the top N:
  - mountain_ranges: sorted by `area_cells`, top 8 per body
  - rivers:          sorted by path length, top 6 per body
  - oceans / cities / pois: untouched (already small, or
    hand-authored by generate_atlas.py)

Sol (GJ-0) is hardcoded-excluded from pruning so the hand-authored
Earth / Mars / moon content stays untouched.

Each pruned body gets its atlas_* rows re-synced via
`sync_markers_to_db` so the DB mirror stays consistent. Bodies
whose wiki folder has no matching row in `bodies` (14 pre-existing
orphans like GJ1156h-1, GJ34Ah-2, …) are pruned in-file but skip
the DB sync to avoid FK violations on atlas_body_grids.

First run results:
  bodies scanned:           2394
  bodies pruned:            1513
  mountain ranges dropped: 11640
  rivers dropped:           1382

Safe to re-run — idempotent when a body is already within the caps.

2) Grounded cosmopolitan fallback palette. When Gemma's 3 retries
all fail (dedup, blocklist, stem-cap, placeholder), the code falls
to `_FALLBACK_STEMS[corridor]`. The old table had 10 stems per
corridor, all Latin-institutional (Meridian, Concord, Prefecture,
Cardinal, Lumen, Foro, Tabula, Vox, Axis, Senatus), which produced
the same-y `Axis Spine / Axis Ridge / Axis Heights / Axis Scarp`
clusters the user flagged on Sirius — exactly the old epic-Latin
register the few-shot pools were rewritten to avoid.

Fallbacks now draw from a 30-45 stem grounded cosmopolitan list
per corridor matching the few-shot pool intent:
  - core:          45 stems (Ashfield, Bellview, Cedarbrook,
                   Fairmont, Ironwood, Kirkwood, Linden, Meridian,
                   Northfield, Riverside, Westbrook, …)
  - north_reach:   40 stems (Ashford, Bellfield, Clifford, Drayton,
                   Elmhurst, Garner, Holmwood, Kelsworth, …)
  - west_reach:    35 stems (Altdorf, Bergfjord, Eikhof, Hoogland,
                   Järvenpää, Kloosterdam, Nieuwpoort, Sørholm,
                   Svarteberg, Torsfell, Voorhout, Weserhof, Östby, …)
  - east_reach:    35 stems (Aomori, Baektu, Chōshi, Fukagawa,
                   Hanyang, Izumi, Takamine, Yurigawa, …)
  - south_reach:   36 stems (Alves, Brandão, Évora, Gomes, Ribeiro,
                   Serra, Várzea, Hlanganani, Kilimi, …)
  - deep_frontier: 30 stems (Okafor, Stenner, Weller, Kellogg,
                   Stonebrook, Dustgate, Blackwater, …)

Per-feature suffix lists also expanded (e.g. river suffixes now
include Brook, Stream, Flow, Creek on top of the original Run /
Water / Beck / Rill / Course). Net effect: 300-450 unique fallback
combinations per (corridor, feature_type), up from 50, in the same
grounded register the few-shot pools teach.

Also preserves aliases `inner_corridor`, `inner_orbit`, and
`sol-gateway-axis` as legacy-compatible keys pointing at the
administrative-English palette.

Combined effect on the next run:
- ~45% fewer features to name (pruned 13k/52k)
- ~9× more fallback variety per corridor when fallback does trigger
- Same grounding overhaul from the previous commit, now reaching
  into the safety-net path
2026-04-15 12:15:07 +02:00
jpmschweitzer 5619218e31 feat(tooling): generate_atlas.py city + infrastructure pipeline and atlas DB index (#832)
Implements the Phase 3 atlas content generator per D-191 §3, §8, and §9.

Pipeline per body (terrain-aware, deterministic per seed + body):
  1. Simulate terrain via planet_simulation.simulate().
  2. Analyse continents (flood-fill), habitability (temp/moisture/slope +
     coastal bonus), river mouths, and a terrain A* cost grid.
  3. Place cities sequentially — capital first (habitability + river-mouth
     bias), then corridor growth via multi-source Dijkstra, quadrant-spread
     penalty after 2 cities in a quadrant, port-on-new-continent bonus at
     cities 3–4. ±25% noise for seed variation.
  4. Generate roads and railroads as an MST over city positions, with
     A* paths on the terrain cost grid (rail follows roads where possible).
  5. Place a transit POI at the capital (15% chance to scatter to a
     secondary city).

Output (canonical markers.json schema, pixel space per D-191 §8):
  - cities:    {id, name, kind, center:[r,c], population}
  - roads:     {id, name, kind, path:[[r,c],...]}
  - railroads: {id, name, kind, path:[[r,c],...]}
  - pois:      {id, name, kind, center:[r,c]}
  - existing rivers/oceans/mountain_ranges preserved untouched.

City names are left empty for gemma_naming.py (#833). Body population is
split across cities with geometric decay (capital ~50%, each subsequent
city half the previous). The 6 hand-authored bodies (Lendel, Edict,
Vuurkloof, Røros, Cairnside, Estrade) are detected by existing
`cities` and skipped for regeneration; their markers are still synced
to the DB index below.

Atlas index in systems.db (new):
  - atlas_body_grids, atlas_cities, atlas_roads, atlas_railroads,
    atlas_pois, atlas_rivers, atlas_oceans, atlas_mountain_ranges
  - Scalar metadata mirror of every markers.json — the implant atlas app
    and development queries can lookup cities/POIs/features without
    scanning 267 JSON files. Polyline geometry stays in the markers.json
    files next to the heightmaps (used by the renderer); the DB only
    stores filterable scalar fields plus `point_count` as a length proxy.
  - Schema lives in server/data/systems-schema.sql; generate_atlas.py
    mirrors the CREATE TABLE IF NOT EXISTS block so it runs against any
    DB state (matches the economy-db importer pattern).
  - Populated and refreshed on every run. Each body's rows are deleted
    and reinserted deterministically — no stale state.

Also fixes a pre-existing WIP bug in the quadrant-saturation penalty
loop (a stray outer `for r in range(GRID_H)` with unreachable breaks
meant only the NW quadrant was ever checked).

Runtime: 280s for all 267 inhabited bodies on a single core. 265 bodies
updated this run, 6 hand-authored bodies synced to DB without
regeneration.

Atlas index after run:
  atlas_cities             329    (15 hand-authored + 314 awaiting #833)
  atlas_roads               46
  atlas_railroads           44
  atlas_pois               287
  atlas_rivers            2034
  atlas_oceans             696
  atlas_mountain_ranges   1953
  atlas_body_grids         267
2026-04-15 08:46:55 +02:00
jpmschweitzerandClaude Opus 4.6 32c7d5fab7 feat(wiki): regenerate all body content with review fixes applied
Full regeneration of ~2,600 bodies with:
- Correct atmosphere rim colors for extended planet classes
- Clean headings and profile tables (no underscores)
- Boreal/tropical cloud coverage at correct ranges
- Gas giants without meaningless terrain fields
- All heightmaps at 1024x512

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 22:55:20 +02:00
jpmschweitzerandClaude Opus 4.6 4f1bf0f279 feat(wiki): generate body content for all 303 star systems
Scaffolded index.md, globe.png (512x512), heightmap.png (1024x512),
terrain.npz, and markers.json for ~2600 celestial bodies across the
Settled Reach. Heightmaps render at native simulation resolution.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 18:51:33 +02:00
jpmschweitzerandClaude Opus 4.6 db241b88bd refactor(schema): rename biome_summary to planet_class (D-188)
"Biome" describes per-zone vegetation classification (Whittaker table).
"Planet class" describes overall planetary character. The conflation
caused the planet generator to misclassify ~270 bodies as barren.

Scope: systems.db column, schema SQL, Rust atlas code, wiki table
headers (Biome → Class), atlas proposal JSONs, all docs/decisions,
tooling scripts. Also normalizes atmosphere vocabulary (breathable →
standard) and expands planet class mapping to all 26 wiki values.
Unknown classes default to temperate for modder safety.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-06 17:10:35 +02:00
jpmschweitzerandClaude Opus 4.6 199770ee41 data(wiki): add Bodies/Population rows + economic profiles to 301 systems (#790, #781)
Adds Bodies and Population rows to System Profile tables across all 301
star-system wiki pages. Adds Industries, Exports, and Imports economic
profile rows derived from systems.db economic_base + body type + topology.
Includes 9 body/station name changes from cultural diversity remediation.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 16:03:56 +02:00
jpmschweitzerandClaude Opus 4.6 0e3f66e532 data(atlas): author GJ 67 (Roça Nova) — south_reach
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 20:55:15 +02:00
jpmschweitzerandClaude Opus 4.6 1f3151d8b4 feat(docs): write 52 south_reach GTTR entries + regional index
Complete Drifter's Guide coverage for the South Reach corridor.
52 new entries from hop 3 (Travessia) to hop 8 (Punta del Sol),
plus updated gttr-south.md index with all 53 south systems.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 22:12:19 +01:00
jpmschweitzerandClaude Opus 4.6 312c0001c0 feat(docs): write south_reach deep corridor wiki pages (batch 16)
Thirteen south_reach systems at hops 7-8: Espinho (GJ 1075, unusual
star observatory), Okahandja (GJ 27, Herero pastoral), GJ 325B
(unsettled asteroid field), Encrucijada (GJ 393, new 5-gate hub),
Quilombo (GJ 423B, Afro-Brazilian self-governance), Velha Guarda
(GJ 4A, 400-year Cape Verdean), Fragua (GJ 567, Kowalski downstream),
Aguas Bravas (GJ 688, Canarian fishing), GJ 902 (unsettled habitable
moon), Puerto Último (GJ 197), Mirante (GJ 435), Roça Nova (GJ 67),
Punta del Sol (GJ 737B).

GJ 902 set to unsettled in database — habitable moon reserved for
future base building DLC (D-145).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-15 15:53:23 +01:00
jpmschweitzerandClaude Opus 4.6 95c6f8cbe2 refactor(docs): replace S-numbers with GJ IDs in all 301 wiki pages
Remove S-number from page headers and replace S-number references in
topology sections with GJ astronomical IDs. Headers now show
"**GJ XXX** | type | sector" instead of "**GJ XXX** | S-NNN | type | sector".

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 03:52:20 +01:00
jpmschweitzerandClaude Opus 4.6 de3e04c7a1 feat(data): add 301 star system wiki stubs with full frontmatter
Wiki pages are the single source of truth for all per-system data.
Each stub contains all 68 columns in YAML frontmatter, pre-filled
from star-map.json for identity/infrastructure fields. Includes
Sol (S-000/GJ 0) and Van Maanen's Star (S-057/GJ 35) with Sova
station content.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:23:39 +01:00