- Fix client sprite naming in README (files are _64.png, not .png)
- Clarify --path working directory (renderer/ from repo root)
- Remove /sprite-gen reference (skill not in branch yet)
- Add D-043 citation on outline color in render_export.gd
- Add uid to wall_bar_green.tscn for reproducible imports
- Note wall_bar_green has no rendered sprites yet
- Note npc_generic capsule symmetry is by design (D-044)
- Add outline + D-033 tint compatibility guidance
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Update Camera3D to exact D-019 angle (-72.5° from horizontal).
Replace single DirectionalLight with three-point studio rig
(key 1.0, fill 0.4, rim 0.3) for clean silhouettes without
baked shadows. Add generic NPC capsule model (24×32px footprint
per D-044). Document full pipeline spec in renderer/README.md.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>