Commit Graph
4 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 88202ad679 test(client): triage 3 chronically broken test suites (Task #21)
Clean the regression signal for the remaining MetaScreen workstreams
by either fixing or surgically skipping tests that had been failing
for design reasons or against stale APIs.

test_sprint2_proof.gd — all 3 tests prefixed skip_test_. Root cause:
hardcoded Sprint 2 room coordinates + protocol v1 assumptions; not
adaptable to current protocol v23 or Gauntlet layout. Suite now reports
0 tests rather than 14 failures / 3 errors.

test_dialogue_sprint18.gd — 40 tests pass (was 48 errors / 3 failures).
Root cause of the errors: GameState.has() calls hitting Node.has()
which does not exist. Fixed by removing guards and accessing
GameState.current_examine_result directly (present since v14 / #174).
Two real bugs surfaced after the error noise cleared; skipped with
ticket references:
- #866 (high): dialogue_box._escape_bbcode chains .replace('[','[lb]')
  .replace(']','[rb]') which turns [lb] into [lb[rb]. BBCode injection
  guard broken.
- #867: confrontation_monologue signal doesn't fire in headless; the
  create_tween call in _start_confrontation_beat likely aborts before
  the emit.

test_client_p2.gd — 26 tests pass (was 2 failures). Three #117-fallout
camera-smoothing tests skipped (main.gd disables
position_smoothing_enabled permanently by design since #117 manual
lerp). One MonologueDisplay API test skipped pending #864 (asserts
mono.is_visible, but the display was refactored to _visible:
Array[Dictionary]).

No production code changes. Every skipped test carries a skip_test_
prefix + inline TODO pointing at the owning ticket. Bug tickets #864,
#866, #867 filed to the backlog.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-20 19:33:57 +02:00
jpmschweitzerandClaude Sonnet 4.6 60d2c5bb90 fix(ui): correct Sprite2D/self_modulate assertions in P2 client tests (#574)
Same Sprite2D correction applied to test_client_p2.gd entity color tests
(Terrain, Player) — ColorRect was replaced with Sprite2D in entity_renderer.gd.
Minor comment clarification in test_rendering.gd rotation test.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-04 09:50:08 +01:00
jpmschweitzerandClaude Opus 4.6 4f20a996aa fix(client): address PR #30 review — 9 items from Hoshe and Tyre
- Add SimBridge._last_snapshot = null to P3 before_test() (contamination risk)
- Clarify mono.is_visible is custom property, not CanvasItem builtin
- Camera smoothing test uses approximate equality instead of exact
- Propagate inner _encode_message errors in array/dict encoding
- Add explanatory comment on int_64 encoder branch
- Document unfalsifiable gauntlet guard as intentional future-proof
- Remove loose D-053 citation from LERP_SPEED pin
- Assert FogOverlay is sibling of FogGroup under World
- Add CANVAS_MODAL=30 (ModalLayer) assertion in P3-Z04

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 09:46:08 +01:00
jpmschweitzerandClaude Opus 4.6 5820609594 feat(client): add 16 P2 tests — camera, entity alpha/color, UI (#492)
gdUnit4 tests covering:
- Camera (5): zoom default, smoothing convergence, viewport tracking,
  follow movement, no-panning lock per D-014
- Entity alpha/color (4): null visibility default, peripheral/forward
  transition, terrain object color, player color constant
- UI (7): monologue visible/hidden, interaction verbs, inventory grid,
  dialogue overlay, pause indicator, fog blob count, fog z_index

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 02:14:37 +01:00