Design document defining what the randomizer produces at game-start:
FRIEND selections, pool draws, template assignments, triangle config,
entanglement config, contraband selection, starting knowledge. Includes
ChaCha20 RNG protocol, validation rules, and implementation roadmap.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Tyre's architecture evaluation (eval-godot-rust-bridge.md) and
Troblum's risk assessment (risk-godot-rust-bridge.md) for the
Godot 4 client + Rust simulation server approach. These reports
informed the D-020 engine decision and the shift from GDExtension
to subprocess/IPC.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>