Commit Graph
3 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 bb6bc287e9 feat(simulation): add ObserverSnapshot v2 schema with visibility types (#358, #25)
Expand wire protocol with version field, GameTime (day/phase/paused),
FacingDirection (8-directional), VisibleTile, VisibilitySector
(Forward/Peripheral), and visibility tag on VisibleEntity.
Regenerate all msgpack fixtures for client compatibility.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:20:46 +01:00
jpmschweitzerandClaude Opus 4.6 e1e4e346c7 feat(client): add EntityKind::Player fixture and update multi-entity fixture
Server team added EntityKind::Player variant. Added snapshot_player
fixture and updated snapshot_multi_entity to include all 4 entity kinds
(Player, Npc, Object, Terrain) for complete D-030 Layer 1 coverage.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 21:44:20 +01:00
jpmschweitzerandClaude Opus 4.6 84e34f61bd feat(client): add MessagePack library and cross-language fixtures
Install Godot4MessagePack (pure GDScript) for MessagePack encode/decode.
Add Rust fixture generator (gen_fixtures.rs) that produces canonical
.msgpack files using rmp_serde::to_vec_named for cross-language testing.

Fixtures cover: snapshots (empty, one NPC, multi-entity with all
EntityKind variants) and player inputs (unit + data enum variants).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 19:16:43 +01:00