Commit Graph
6 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 1920f002a1 docs(workshops): add 5 architecture spike workshop briefs
Workshop briefs for the larger spikes identified by the architecture
review audit: knowledge graph & information boundaries, observer
snapshot pipeline, NPC AI state machines, save/load architecture,
and map authoring pipeline. Each includes participants, key questions,
input documents, and expected outputs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 21:36:02 +01:00
jpmschweitzerandClaude Opus 4.6 af4d0d3f26 docs(workshops): complete v0.1 content gap analysis workshop
Workshop produced 42 new tickets (#297-#338) + 6 updated, 9 new
decisions (D-032 through D-040), and 53 dependency links. All 18
agent briefings updated to reflect 40 confirmed decisions.

Key outcomes: Sera Venn as detective's FRIEND, Kael Davan as
smuggler's FRIEND, all 6 wow moments in scope, converged 6+3 tag
taxonomy, wiki taxonomy with 14 categories, 8 audio files via
Stable Audio Open, 4 parallel unblocked work tracks identified.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 20:38:21 +01:00
jpmschweitzerandClaude Opus 4.6 e96ec80d9c docs(workshops): archive v0.1 content gap analysis workshop
6 agents × 2 rounds examining 9 content layers. Produced D-032
through D-039, THE FRIEND NPC pattern, converged tag taxonomy,
and Sova Transit District setting.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 20:27:31 +01:00
jpmschweitzerandClaude Opus 4.6 198749f9c1 docs(workshops): add v0.1 content gap analysis workshop brief
Nine-layer analysis from global (art direction) to specific (audio).
Identifies gaps in content tickets for Mellanie, Paula, and Araminta.
Structured as 2-round workshop with 6 participants to produce missing
tickets, dependency chain, and content team work plan.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 19:18:28 +01:00
jpmschweitzerandClaude Opus 4.6 6f9eda5079 docs(discussions): add Round 18 v0.1 gap analysis workshop
7 agents across 2 rounds stress-tested the 232-ticket v0.1 plan against
concept proof, fun delivery, completeness, and testability. Key outcomes:
D-030 testability architecture confirmed, 15 priority promotions, 41 new
tickets (273 total), replay ceiling estimated at 10-12 playthroughs.
Reorganized workshops into per-workshop directories.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 01:11:02 +01:00
jpmschweitzerandClaude Opus 4.6 e609ece4c9 docs(workshops): add content architecture workshop brief
Pre-workshop planning document for Round 17. Proposes three-tier
content model, life-sim substrate, NPC generation axes, simulation
tiers, DLC architecture, and 20 open questions for team discussion.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 23:46:44 +01:00