Commit Graph
19 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Fable 5 204359927a feat(simulation): BuildingExteriorTag grammar + Layer-5 material fill + ops-surface (T-988/T-959/T-1097)
T-988 — BuildingExteriorTag {wall_material, roof_form, facade_rhythm,
setback_tier, color:HsvColor, street_surface}. New trait_exterior.rs:
3-step era-free derivation (visual_bundle filter -> zone-bias weighted
pick -> density->setback), color seed-sampled within the register band.
Resolved at GenerateSkeleton plan time (T-994 precedent), frozen on
BuildingPropertyTag; FillChunk only reads it. Four append-only
integer-discriminant enums (WallMaterial/RoofForm/FacadeRhythm/
StreetSurface), unknown token -> axis Generic + warn. trait_catalog_reader
now parses visual_bundle + the two new tables (OnceLock-cached).
New SeedDomain::TraitExterior (per-axis sub-chains — no cross-field
correlation).

T-959 — FillChunk reads the frozen exterior tag: wall_material/roof_form
onto Wall/Roof shell voxels (FilledChunk.surface_material). Additive,
ShellVoxel untouched, all shell tests pass. (Interstitial-fill-from-setback
split to T-1098 — needs a FillChunk block-metadata + geometry design pass;
nothing consumes FillChunk until Phase 5.)

T-1097 — BlockSkeleton.interstitial_character (OpenSpace|OperationsSurface),
D-233 bulk-driven: bulk-industry blocks' non-roofed remainder tags as built
economic infrastructure, not generic open space.

cargo check --all-targets clean; 1666 lib tests pass; no golden impact
(harnesses top out at CascadeLayer::RoadGraph, unreachable by Layer 4/5).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 09:42:20 +02:00
jpmschweitzerandClaude Fable 5 90655382eb feat(simulation): D-232 three-phase trait draw + deviation/swerve system (T-994, T-1003)
T-994 — three-phase draw replacing the flat splitmix64 flavor pick:
- Phase 1 body K-draw (trait_draw.rs): hard gates -> soft weights (two-part
  geographic_sector join, PR #148) -> SeedChain::for_body-seeded weighted
  draw of K (5/3/1/0 by ComplexityTier), pins count toward K, coverage-aware
  over a new body-level district-type-mix aggregate threaded into
  CityGenerationContext at L3->L4 dispatch.
- Phase 2 district-dominant pick keyed by the D-243 2048m District cell —
  settlements sharing a cell independently derive the identical template.
  Resolved at dispatch, never in FillChunk (T-987 stays pure).
- trait_catalog_reader.rs: systems.db reader for trait_templates +
  atlas_body_trait_bias (D-225 resource pattern), registered in main.rs
  with graceful degradation.
- BlockSkeleton carries district_type; assign_block_tags is a pure lookup.

T-1003 — deviation/swerve system (trait_swerve.rs):
- ArchitectureFlavorRef is now InVocabulary(u8) | Swerve(tag).
- Rare per-building wildcard: foreign-import pool (other corridors +
  cross_corridor) driven by Epicenter/Passage tier, mixed faction,
  road-graph degree; heritage-callback pool (own-corridor heritage) driven
  by isolation, remote tier, founding_age_years. Integer bps, base 100,
  cap 300 per driver — placeholder constants pending calibration.
- Sparsity escape hatch = same mechanism, necessity-triggered at the
  phase-2 pick (deterministic max-weight over the hard-gate-eligible pool).
- New SeedDomains: TraitVocabulary(13) / TraitDistrict(14) / TraitSwerve(15).

Governance: D-232 amended (district pinned to the D-243 2048m tier — the
D-222/D-243 redefinition was never captured; swerve driver mappings +
placeholder rates recorded), D-229 flavor_ref field updated to the enum
shape, D-235 amended (T-995 vocabulary ratification note; rides here due
to single-file entanglement).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 09:16:47 +02:00
jpmschweitzerandClaude Opus 4.8 961855f276 feat(simulation): climate-derived fields + frozen 17-zone morphology (T-1025, T-1027)
T-1025 (D-239 §2) — climate-derived fields, all from the temperature(+moisture)
primitive:
- precipitation_class + glaciation_grade re-keyed to (temperature_c, moisture_q)
  inputs (were keyed off raw body params); river_threshold signature follows.
- New VegetationClass (Absent/Barren/Scrub/Forest/RiparianScrub/RiparianThicket)
  + derive_vegetation: treeline bands x elevation, structural Forest->Scrub->Barren
  no-skip, riparian 1-3 tile band; airless (temp None) -> Absent.
- 21 tests.

T-1027 (D-239 §5/§6/§7) — morphology classifier:
- FROZEN 17-zone MorphologyZone enum exactly per D-239 §6 (OpenOcean..Wetland,
  repr(u8) pinned). Removed legacy Sea/CoastalLowland/Island/Canyon/Unknown;
  all consumers (skeleton_gen street_topology) remapped to nearest D-239 zone.
- 8-family gated decision tree (LavaField..AlluvialPlain fallback) over integer
  inputs; hard gates: Fjord>=GlaciationGrade2, LavaField=Volcanic tectonic,
  lithology slope/form laws (§8). 4 sub-classification zones (TidalFlat,
  Estuarine, Alpine, Wetland) derived from family + elevation/water.
- Build-time compatibility-matrix invariant tests (§7): MeanderReach<->Volcanic
  and Volcanic<->Fjord forbidden adjacencies structurally prevented by gate order.
- 13 tests incl 17-variant completeness + discriminant pinning.

D-010 integer discipline throughout. cargo test 1534 pass, clippy -D warnings
clean, fmt clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 13:12:34 +02:00
jpmschweitzerandClaude Opus 4.8 6e24cc98df refactor(simulation): remove superseded skeleton String stubs (T-984)
D-229 makes BuildingPropertyTag the typed step-3 output that replaces the era/
society_profile/zone_palette String stubs on the skeleton. The tag + its derivation
(zone_type_id, flavor_ref, era/ConstructionEra, FloorExtent) all landed under T-957/
T-1006; this removes the now-dead stub fields they superseded:

- BlockSkeleton.era_modifications: Vec<EraModification> (era is per-footprint on
  BuildingPropertyTag.era now; era_cause retained as the block-level cause)
- QuarterSkeleton.society_profile: SocietyProfileRef (culture → tag.flavor_ref)
- QuarterSkeleton.zone_palette: Vec<ZoneDefinition> (zoning → tag.zone_type_id;
  distinct from FloorZone.zone_palette: ZonePalette, the real D-101 palette, kept)
- the now-orphaned `EraModification` and `SocietyProfileRef` String aliases

Kept: chunk_layout (real ChunkLayout / D-234 street network), z_band_zones (still
uses the ZoneDefinition alias), boundaries (separate stub, not D-229 scope).

cargo check + clippy -D warnings --all-targets clean; full server lib suite
1325 passed / 0 failed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 23:40:21 +02:00
jpmschweitzerandClaude Opus 4.8 f880635b24 fix(simulation): decorrelate per-footprint tag fields + test gaps (#957)
PR #153 review (Hoshe H1): zone_type/era/floors/flavor all shared one fp_chain
and each took splitmix64(seed) of the same value, correlating the fields (era
tracking floor height across a city). Derive a distinct sub-chain per field so
they draw independent entropy. Block_tags aren't serialized, so no fixture
change; behavior stays deterministic.

Also (review): n=1 corridor test (empty, no panic), Frontier-density waterfront
test, and a comment on the reserved `_morphology` param (Tyre).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 10:55:07 +02:00
jpmschweitzerandClaude Opus 4.8 b73b4e6d92 feat(simulation): Layer-1 water bearing + D-234 waterfront rule (#957)
Close the last D-234 piece — terrain water-direction extraction wired through
to founding orientation and the quarter waterfront rule:

- Layer 1: TerrainAnalysis::water_bearing — 8-octant integer bearing toward the
  nearest water from the water_dist gradient (D-010, no atan2). Stored on
  GeographicAttractor.water_bearing (360 = none).
- #956 founding orientation: coastal/river settlements now get a real
  water-facing bearing (the anchoring attractor's), replacing the 0 stub.
- #957 waterfront rule (D-234b): the water-facing quarter edge (from the
  settlement's Coastal founding orientation) drops its block setback to 0 so
  buildings present flush to the quay (dock-orthogonal). Typed Edge + coastal_edge
  + per-block gating.

Golden + atlas_response fixture rebaked (additive water_bearing field only).
8 new tests. All integer-deterministic (D-010).

Pending: the waterfront rule reads context.founding_orientation, which
city_context_reader still stubs to Cardinal — real per-settlement orientation
reaches quarter generation once the Layer-3 placement -> Layer-4 GenerateSkeleton
dispatch is wired (the remaining cross-layer integration).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 10:22:14 +02:00
jpmschweitzerandClaude Opus 4.8 4c6fe596d1 feat(simulation): quarter street network — typed corridors/access/lattice (#957)
Complete the Layer-4 quarter geometry with the street layer (D-234), replacing
the ChunkLayout/CorridorSpine/AccessPoint String stubs with real types:
- AccessPoint{position,kind} + AccessKind (QuarterEdge/ReservationGate/
  BlockJunction): the quarter's road nodes (from road_entry_directions octants +
  reservation gates), the node set the D-097 audit reads.
- CorridorSpine{from,to,path}: arterial trunk edges, ±45°-snapped polylines
  (D-096 cap). Topology gated by morphology (D-234a): Ribbon (fjord/canyon/
  mountain-pass), HubSpoke (delta/island/enclosed water), Mesh/Prim-MST
  (plains/meander/coastal). A spanning tree over the access nodes.
- ChunkLayout{spacing,offset,rotation_steps}: per-block local ±45° lattice,
  spacing from density, offset/rotation modulated by the D-096 Grid/Organic mode.

Wired into generate_quarter_skeleton (access_points + corridors + per-block
chunk_layout). All integer-deterministic (D-010). 7 new tests.

Remaining D-234 piece: the per-edge waterfront pier/quay rule needs Layer-1
terrain water-adjacency threaded to the skeleton (cross-layer plumbing).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 23:29:21 +02:00
jpmschweitzerandClaude Opus 4.8 728a27e1b4 feat(simulation): quarter footprint subdivision + block-tag assembly (#957)
Build the per-quarter building geometry + tags (absorbs #976's footprint
subdivision into #957 — one coherent walkable-quarter deliverable):

- subdivide_block_footprints: deterministic BSP of each 128x128-tile block into
  variable axis-aligned building plots (D-229 fast-path). Lot size + setback
  scale with D-220 density (Frontier -> few big lots/wide gaps; Compressed ->
  many small lots/shared walls); the D-233 BulkClass roofed-coverage fraction
  decides building-vs-interstitial. morphology is wired in for the D-234
  waterfront/street layer (needs Layer-1 terrain water-adjacency threaded up).
- assign_all_block_tags: subdivides + tags every non-reserved block's footprints
  via the #957 derivation helpers, populating QuarterWorldState.block_tags in the
  GenerateSkeleton plan-phase (D-230). Reserved blocks get no standard fill.
- Remove the write-only BlockSkeleton.era String stub - construction era now
  lives per-footprint on BuildingPropertyTag.era (typed ConstructionEra).

All integer-deterministic (D-010). 5 new tests. Doors stay Vec::new() (#979).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 23:08:19 +02:00
jpmschweitzerandClaude Opus 4.8 1909e15edb feat(simulation): building-property-tag derivation helpers (#957)
The pure per-footprint tag derivations for Layer-4 quarter generation (D-229),
ahead of the footprint-subdivision + assembly step:
- zone_type_for: the authored (ZoningType × economic_role × setting) → ZoneTypeId
  selection (D-229 amendment) — planetary variants only, setting as a tweaker,
  station-only ids never selected (Q-109); deterministic seed-pick, no empty slice.
- building_entry_class: zone × layout_mode × prosperity, with the D-217 Broken-band
  U-curve degrade (Commercial→BreachOnly) and the Grid/Organic credential fork.
- construction_era: founding_age + prosperity + seed (D-229); old+Broken → Derelict.
- floor_extent: D-220 density-class floor ranges from density_pct + seed-jitter.
- initial_condition: D-217 frozen-amber condition from prosperity + era cause.

All integer-deterministic (D-010). 9 unit tests incl. the no-station-ids invariant.
Footprint subdivision + assign_building_tags assembly + block_tags wiring follow
(needs the footprint-packing model decided).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 22:15:46 +02:00
jpmschweitzerandClaude Opus 4.8 c71c26a1a6 refactor(simulation): rename DistrictSkeleton→QuarterSkeleton per D-222 (#950)
D-222 renamed the 512m generation cell from District to Quarter (District
is now a new 2048m tier above it). Align the generation skeleton code to
the canonical vocabulary. Pure naming — no behavior change; all 1296 lib
tests + integration tests pass unchanged.

Renamed (spatial-cell identifiers):
- DistrictSkeleton → QuarterSkeleton, DistrictWorldState → QuarterWorldState
- DistrictId → QuarterId, DistrictContext/DistrictBoundaries → Quarter*
- field district_id → quarter_id, district_type → quarter_type
- BodyWorldState.districts map → .quarters
- generate_skeleton → generate_quarter_skeleton

Deliberately left as-is (these name functional ZONING, not the spatial
tier — orthogonal to D-222): DistrictType, DistrictLayoutMode, the
district_mix module (DistrictMix/compute_district_mix), and the
GenWorkItem::GenerateSkeleton / GenCompletion::SkeletonGenerated variants.

Also aligned the perception "sim tile" → "subtile" vocabulary (D-222:
Subtile = 0.5m) in decisions/perception.md and the generation-cascade code
comments. Historical D-066/D-094/D-201/D-220 decision bodies keep their
existing D-222 amendment notes (not rewritten in place); the public
max_offset_sim_tiles fn name is unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 13:06:44 +02:00
jpmschweitzerandClaude Opus 4.8 d6e37c0c0e fix(simulation): prosperity in basis points + shared log10_floor helper (#954)
Address PR #145 review. Convert prosperity from f32 to integer basis
points (matching the existing prosperity_bps, D-010 integer-only),
removing both float-determinism bugs by construction:

- New server/src/bps.rs: log10_floor (integer order-of-magnitude) +
  bps_to_f32 edge helper, with boundary tests.
- city_context_reader: prosperity_baseline_bps (u32, 0-10000). role base
  + pop bonus (400*log10_floor, cap 1200) + symmetric noise via integer
  modulo (fixes the always-negative bug) + clamp [1000,9500]. No floats.
- CityGenerationContext.prosperity_baseline -> prosperity_baseline_bps;
  updated the two test context builders. Not serialized — no wire break.
- district_mix population_tier now uses log10_floor (same determinism
  bug class as the comment claimed to avoid).
- Tests in bps + assert positive noise is achievable (the case the old
  test hid).

cargo check/clippy --all-targets -D warnings clean; 1291 lib tests pass;
fmt clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 14:31:27 +02:00
jpmschweitzerandClaude Opus 4.8 46b8688fa3 feat(simulation): foundation shared types + struct plumbing (#1006)
Define the type-definition layer the Phase-4 fill-seam tickets depend on
(D-229/D-230/D-231/D-232/D-233), compiling with stubs/defaults; behavior
logic lands in #982-985/#998.

- New types in generator.rs: BuildingPropertyTag, FloorExtent +
  FloorHeightProfile (floor_at_voxel_z/voxel_range_for_floor, resolves
  Q-104), BuildingEntryClass, ConstructionEra, ZoneTypeId, MorphologyZone,
  BulkClass(5), ProductionUbiquity, DoorSpec, InteriorDescriptor,
  DistrictWorldState.
- Rename spatial AccessTier -> ZoneAccessTier to free the name for the new
  per-building BuildingEntryClass.
- CityGenerationContext: +morphology_zone, +trait_selection,
  +dominant_bulk_class, +dominant_production_ubiquity.
- BodyWorldState: +districts (DistrictWorldState w/ block_tags).
- GenCompletion::SkeletonGenerated carries body_id + DistrictWorldState;
  plugin handler inserts into BodyWorldState.districts.
- Add smallvec as a direct dep (DoorSpec list stays Vec for now, TODO).

cargo check --all-targets / clippy clean; 1259 lib tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 16:07:33 +02:00
jpmschweitzerandClaude Opus 4.7 a61d030b47 refactor(simulation): harden #952 cascade per QA + architecture review
Addresses the Hoshe (QA) + Tyre (architecture) review of the SeedChain/cascade
work:

- Golden was pinning an empty river network (128x64 produced 0 river cells).
  Bumped to 256x128, where GJ1c yields a real network (93 river cells, 19
  mouths) — Layer 1's rivers are now actually guarded, not just attractors.
- SeedChain::for_body(world_seed, body_id) + fnv1a_64: the single canonical
  body_id(String) -> u64 path (FNV-1a, the repo convention), so callers can't
  derive divergent worlds from the same seed via different ad-hoc hashes. The
  golden now uses it.
- Stability guards: seed_domain_discriminants_are_pinned test (CI fails if a
  SeedDomain tag is renumbered); AttractorType gains #[repr(u8)] + explicit
  discriminants (it's cast as a sort key in features.rs).
- Tests: SeedChain::root(0) non-degenerate; run_cascade error path (missing
  file -> Err, not panic).
- Comments: clarified the id=0 derivations (sibling separation is caller-side
  via the per-district/quarter chain; #957 threads the index), tightened the
  all_district_types reachability comment (it pins the seed-0 sequence, not a
  probabilistic claim), and noted the golden's WORLD_SEED is cosmetic at
  Layers 0-1 + the x86_64 f32 capture caveat.

Deferred with reason: the run_cascade -> CascadeInputs struct refactor (Tyre)
is left for #954 — designing Layer-2's context shape now would be later-phase
detail, and there's a single caller to migrate then. EntityRng keeps its
domainless combine (migrating is stream-changing) — noted in D-224.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 13:24:03 +02:00
jpmschweitzerandClaude Opus 4.7 41343987f0 refactor(simulation): thread SeedChain through atlas RNG callers (#952, D-224)
generate_skeleton / compute_district_mix / derive_layout_mode /
organic_placements / derive_reservations now take a SeedChain instead of a
bare seed: u64. The two ad-hoc wrapping_add pre-mixing hacks are replaced with
real domain separation:
- district-type allocation draws from chain.derive(SeedDomain::Layer4Quarter, 0)
- organic block placement draws from chain.derive(SeedDomain::Block, 0)

DistrictSkeleton.seed now records chain.seed(); test call sites pass
SeedChain::root(N); stale seed-param docs updated.

Re-tuned all_district_types_can_appear: the seed-stream change exposed it as
latently fragile — every type has a clamped weight >= 1 (reachable), but 50
weighted draws can miss a low-weight type (Administrative) depending on the
sequence; the old seed got lucky. Raised the draw count to 500 so it tests
genuine reachability rather than a lucky sequence. Determinism-affecting by
design — this is the RNG-using layer D-224 flagged.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 12:05:19 +02:00
jpmschweitzerandClaude Opus 4.7 de9142ce37 feat(simulation): SeedChain seed-derivation primitive in server/src/seed.rs (#952, D-224)
New top-level seed module that owns every deterministic-RNG primitive:
- splitmix64 — the one canonical mixer (was duplicated as a private fn in
  simulation/rng.rs; EntityRng now imports the shared one, no behavior change)
- AtlasRng — moved here from atlas/rng.rs (it is a generation-RNG primitive,
  not atlas-specific); atlas now depends on seed, not the reverse
- SeedDomain — append-only domain tags (Body/Layer1Topography/Layer3Settlement/
  Layer4Quarter/Block/Npc) for collision-proof per-domain seed separation
- SeedChain — root(world_seed) → derive(domain, id) → atlas_rng()/seed(), per
  the D-224 formula splitmix64(self ^ splitmix64(domain)) ^ splitmix64(id)

Structural move only — SeedChain is not yet threaded through the cascade
callers (skeleton_gen still uses ad-hoc wrapping_add pre-mixing); that is the
next step. Unit tests cover the splitmix64 known-vector, avalanche,
determinism, domain/id separation, and chain composition.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 11:51:09 +02:00
jpmschweitzerandClaude Opus 4.6 0d09d905e4 fix(simulation): address PR #142 review round 2
gen_queue: add in_flight_count tracking for all work item types (not
just AnalyzeBody). Rewrite saturation test with AnalyzeBody items.
Fix priority_ordering test thread count to match new gate.

rng: collapse to single AtlasRng::new(seed) constructor — callers
own their seed transform.

import_province_boundaries: fix "savepoint" comment to "transaction".

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-03 15:51:10 +02:00
jpmschweitzerandClaude Opus 4.6 332b9404be fix(simulation): address PR #142 review — 11 issues resolved
Rust fixes: D-218 Backwater complexity (moved to Full arm), priority
queue dispatch gated on thread saturation, panic→soft-fail in
name_index, duplicated LCG unified into atlas::rng module, misleading
Safety comment removed, D-210 SubBiomeVariant deferred to #948.

Schema/data fixes: atlas_city_positions table (D-211 persistence),
settlement_class column on atlas_city_names, per-body transaction
boundaries in import_province_boundaries, import_city_names.py added
to GENERATOR_SOURCES, Python perf documented.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-03 15:30:50 +02:00
jpmschweitzerandClaude Opus 4.6 f1278f88fd chore(simulation): cargo fmt atlas modules
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-03 09:46:16 +02:00
jpmschweitzerandClaude Sonnet 4.6 b9fd7a3fc8 feat(simulation): add server/src/atlas/ — full Phase 1 generation pipeline
Ten-module atlas package implementing the D-194–D-218 district generation
stack: heightmap loader, BodyWorldState LRU cache, D8 drainage routing,
background generation queue, five-phase attractor-matching, three-component
district mix, block irregularity, tile condition thresholds, and the Phase 1
skeleton generator that wires them into DistrictSkeleton.

Closes #916 #917 #918 #919 #920 #922 #923 #924 #899.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-02 18:11:13 +02:00