Source tier purchase provides 3 body types × 2 genders with .blend
source files: Regular (→Average), Superhero (→Muscular), Teen (→Thin).
Only Heavy body type still needs hand-authoring.
Surface Deform pipeline validated: clothing authored for Regular body
successfully fitted to Superhero and Teen bodies with zero bind
failures across all 12 outfit × body combinations.
Adds source-bodies/, outfits-fitted-source/, outfits-fitted-source-female/,
and Blender fitting scripts for both genders. Showcase updated with
8 body type entries and per-body-type fitted outfit scanning.
Resolves Q-062 (Source tier contents: Regular + Teen confirmed).
Partially resolves Q-060 (Surface Deform quality: binds succeed,
visual clipping is a compositor concern, not pipeline failure).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Complete character pipeline spike validating the Quaternius rig as
foundation for The Settled Reach's 3D character system.
Validated:
- 65-bone skeleton + Universal Animation Library as rig foundation
- Body segmentation into 15 bone-group regions with 1-ring vertex overlap
- Trellis-generated heads via BoneAttachment3D
- Skin tone texture generation pipeline (9 variants from source)
- Toon shader + inverted hull outline at gameplay zoom
- CharacterVisual class as compositor prototype
Failed (documented):
- Trellis clothing auto-rigging (sculptures, not garments)
- Bone scaling for body type variants (catastrophic joint deformation)
- Runtime per-segment clothing scaling (same failure as Blender-side)
Includes: Blender pipeline scripts (segmentation, auto-rigging, Surface
Deform fitting), Godot showcase with interactive controls, automated
screenshot cycle, smoke tests, team reviews, and VERDICT.md.
D-158 through D-164 locked. Q-060 through Q-062 opened.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>