- make test-tooling: planet-gen determinism guard + import_economics
--dry-run, wired into pre-push on TOOLING_CHANGED; ruff widened to
E4/E7/E9/F/W (90 safe auto-fixes applied; E402/E702/F841 ignored with
documented counts)
- one-generator reality fixed in DEVOPS.md, asset-pipeline rule, CLAUDE.md
(import_economics sole generator since #951/D-223); dead check-protocol
target deleted; DEVOPS hook/config sections rewritten from the actual
hook sources; team-patterns gate description updated (client+tooling)
- project.yaml: 0.2.0 → 0.4.0 per the 0.{phase}.{n} scheme, description
refreshed from the v0.1 Sova narration to cascade reality
- stale comment sweep: voxel.rs stub claims (all 8 families implemented),
cascade.rs TODO recited to T-1044, main.rs D-192 handshake claim,
relationships.rs/chunk_streaming.rs version targets → phase language
- gitignore: client/settings.db* e2e-run artifacts
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- planet_simulation: GRID 512×256 → 1024×512. The elevation noise is
resolution-independent (normalized coords + absolute freqs), so the
finer grid samples the SAME terrain — features keep physical size,
generation stays deterministic. Pixel-unit constants (gaussian sigma,
crater radii, peak-filter window, erosion slope) scale by GRID_W/512.
Validated: non-Sol bodies render same-world-crisper at 1024.
- Remove compute_rivers + _rivers_to_grid + the rivers/river_grid terrain
keys: rivers are the Rust cascade's job (D8 drainage, D-208), the single
source of river truth. The old heuristic didn't even reach the sea.
- render_heightmap: stop painting rivers onto the relief (cascade/Atlas
overlay computed rivers instead).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>