Commit Graph
3 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Fable 5 346d87df7a chore(meta): docs/build sweep + tooling test gate (T-1069, T-1066)
- make test-tooling: planet-gen determinism guard + import_economics
  --dry-run, wired into pre-push on TOOLING_CHANGED; ruff widened to
  E4/E7/E9/F/W (90 safe auto-fixes applied; E402/E702/F841 ignored with
  documented counts)
- one-generator reality fixed in DEVOPS.md, asset-pipeline rule, CLAUDE.md
  (import_economics sole generator since #951/D-223); dead check-protocol
  target deleted; DEVOPS hook/config sections rewritten from the actual
  hook sources; team-patterns gate description updated (client+tooling)
- project.yaml: 0.2.0 → 0.4.0 per the 0.{phase}.{n} scheme, description
  refreshed from the v0.1 Sova narration to cascade reality
- stale comment sweep: voxel.rs stub claims (all 8 families implemented),
  cascade.rs TODO recited to T-1044, main.rs D-192 handshake claim,
  relationships.rs/chunk_streaming.rs version targets → phase language
- gitignore: client/settings.db* e2e-run artifacts

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 16:22:55 +02:00
jpmschweitzerandClaude Opus 4.7 cabdd7c097 refactor(tooling): bump planet sim to native 1024×512, drop compute_rivers (#963)
- planet_simulation: GRID 512×256 → 1024×512. The elevation noise is
  resolution-independent (normalized coords + absolute freqs), so the
  finer grid samples the SAME terrain — features keep physical size,
  generation stays deterministic. Pixel-unit constants (gaussian sigma,
  crater radii, peak-filter window, erosion slope) scale by GRID_W/512.
  Validated: non-Sol bodies render same-world-crisper at 1024.
- Remove compute_rivers + _rivers_to_grid + the rivers/river_grid terrain
  keys: rivers are the Rust cascade's job (D8 drainage, D-208), the single
  source of river truth. The old heuristic didn't even reach the sea.
- render_heightmap: stop painting rivers onto the relief (cascade/Atlas
  overlay computed rivers instead).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 01:31:52 +02:00
jpmschweitzerandClaude Opus 4.6 f84275edf3 feat(assets): planet generator pipeline — heightmap + globe from wiki data
Full terrain-to-render pipeline at tooling/planet-gen/:
- body_definition_parser: reads system index.md → body definitions
- planet_simulation: FBM + Voronoi ridges, Whittaker biome classification,
  D8 river routing, physics-driven craters (atmo × tectonics scaling)
- render_heightmap: 4096×2048 cartographic maps with hillshade
- planet_renderer: 512×512 globe with terrain UV mapping, clouds, rings
- biomes.toml: externalized color/classification tables (single source)
- scaffold_bodies: creates per-body index.md with YAML frontmatter
- batch: unattended processing with error handling, resume, determinism check

Supports all body types: temperate, arid, frozen, volcanic, barren,
oceanic, gas giant (banded + ringed), and moons (half-size, grey, cratered).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-06 15:54:15 +02:00