Commit Graph
3 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 56e8c70081 feat(client): character creation screen with live 3D preview (#705)
Full character creation UI with 5-tab customisation panel (Body, Head,
Hair, Clothing, Accessories), live 3D compositor preview via SubViewport,
D-165 color picker modal, keyboard navigation, and game flow integration.

- CharacterCreation scene + script (~1440 lines) implementing wireframe spec
- SubViewport with Camera3D (frontal/dramatic/overhead presets per D-158)
- Cardinal rotation (Q/E) per D-155, randomise (R), Tab/Enter/Esc navigation
- Body type grid (11 types, D-159), skin tone dock (9 tones, shared state)
- Head template, hair, facial hair, eyebrow grids with DirAccess asset scanning
- Clothing slot selector with per-item Primary/Secondary/Accent tints
- Accessory slot selector with Primary/Secondary tints (Array[Color] descriptor)
- 54-swatch color picker modal (D-165) with hex input and recent colors
- Auto-derive flags for highlight, eyebrow tint, facial hair tint from hair primary
- Game flow: main_menu → archetype select → character creation → game start
- GameState.character_visual_descriptor field for gameplay consumption
- Updated accessory_tints from single Color to Array[Color] in descriptor + compositor
- 40+ GdUnit tests covering scene structure, signals, keyboard nav, color derivation

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 17:16:47 +01:00
jpmschweitzerandClaude Opus 4.6 bcd5887b82 fix(client): address PR #95 review — 8 items
SLOT_TO_BONE expanded to 12 slots (earring_l/r, necklace, wrist_l/r).
_clear() outline teardown ordering fixed. toon_masked.gdshader: removed
cull_disabled, added ALPHA output. _attach_to_bone() returns node instead
of bool. skin_tone clamped in from_dict(). D-160 segment count 15→17.
Blender scripts: docstrings + __main__ guards. Reload test tightened.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 07:59:23 +01:00
jpmschweitzerandClaude Opus 4.6 23ec1ddebd feat(client): CharacterVisualDescriptor and compositor (#703, #704)
Add CharacterVisualDescriptor (11-variant BodyType enum, wire format
encode/decode, body_type_key mapping) and CharacterVisual compositor
(runtime 3D character assembler with slot architecture, BoneAttachment3D,
clothing coverage, recolor mask loading, skin tone tinting, bone
validation). Includes 64 unit tests and Blender utility scripts.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 07:48:47 +01:00