Commit Graph
12 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Fable 5 314894d080 test(simulation): lock standalone-HQ-as-ordinary-settlement-row invariant (T-1074)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 10:29:17 +02:00
jpmschweitzerandClaude Fable 5 3304ee30da fix(simulation): PR #176 review round — all 12 findings + 2 recommendations addressed
H1 demux: ShapeProbe defensive multi-shape rejection (union frames now Err, not first-match; +2 tests) and doc claim made honest. H2/T1 SystemIndex.reset_test_state() folded into SimBridge.reset_test_state() (load() inline per autoload rule) + has_pending_request() accessor. H3 no-op tests now assert the replay flag both directions. H4 retry test actually ingests a failure and asserts the retry semantic. H5 error fixture uses the normalized status string. H6 bridge_tcp e2e sends all five frame shapes over real TCP (star-map + city-names buffers asserted). H7 positive replay-on-CONNECTED test via the test_local_bridge test-mode-flip precedent (stub bridge captures + decodes the request bytes). H8/T2 stale PLACEHOLDER doc replaced with the confirmed contract. H9 is_capital doc matches the COALESCE reality. T-r1 demux ceiling written down (next shape = tagged envelope). T-r2 AtlasLayerResponse governance ceiling comment. Lead item: the four cargo-fmt-formatted files from the gate round are now committed (layer_proxy/plugin/bridge-mod/main). H10 note for the record: the 13 snapshot_*.msgpack fixtures in commit 845737617 were regenerated because they were stale against their own generator (pre-existing version-key removal) — verified harmless, no client reads that key.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 17:31:15 +02:00
jpmschweitzerandClaude Fable 5 37881acba0 feat(simulation): atlas proxy layers + data-delivery endpoints (T-960, T-949)
T-960: RoadGraphLayer (L2 edges/junctions, MaintenanceAuthority, rail flag, named routes) + SettlementLayer (name/position/size-class/is_capital/is_port from T-955 placements) as new Option fields on AtlasLayerResponse — T-1046 precedent; layer_proxy doc comment corrected (cascade runs through RoadGraph, client up_to ignored). T-949: new StarMapRequest/StarMapResponse (raw JSON passthrough of the star_map_data.json bake) + CityNamesRequest/CityNamesResponse (atlas_city_names via CityContextReader) with defense-in-depth Sol exclusion (GJ-0 system id OR settlement_wave='origin', D-236). Inbound demux extended with mandatory boolean discriminator fields (serde ignores unknown fields — optional-shape sniffing would be ambiguous); AtlasLayerRequest unchanged. SimBridge trait +2 methods, implemented on TcpBridge + LocalBridge. CityPlacement/CityRecord gained name/population/is_capital (BodyWorldState cache-hit path stays DB-free). ~30 new unit tests incl. demux disambiguation + Sol branches; gen_fixtures extended for road/settlement samples.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 15:45:25 +02:00
jpmschweitzerandClaude Opus 4.8 b73b4e6d92 feat(simulation): Layer-1 water bearing + D-234 waterfront rule (#957)
Close the last D-234 piece — terrain water-direction extraction wired through
to founding orientation and the quarter waterfront rule:

- Layer 1: TerrainAnalysis::water_bearing — 8-octant integer bearing toward the
  nearest water from the water_dist gradient (D-010, no atan2). Stored on
  GeographicAttractor.water_bearing (360 = none).
- #956 founding orientation: coastal/river settlements now get a real
  water-facing bearing (the anchoring attractor's), replacing the 0 stub.
- #957 waterfront rule (D-234b): the water-facing quarter edge (from the
  settlement's Coastal founding orientation) drops its block setback to 0 so
  buildings present flush to the quay (dock-orthogonal). Typed Edge + coastal_edge
  + per-block gating.

Golden + atlas_response fixture rebaked (additive water_bearing field only).
8 new tests. All integer-deterministic (D-010).

Pending: the waterfront rule reads context.founding_orientation, which
city_context_reader still stubs to Cardinal — real per-settlement orientation
reaches quarter generation once the Layer-3 placement -> Layer-4 GenerateSkeleton
dispatch is wired (the remaining cross-layer integration).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 10:22:14 +02:00
jpmschweitzerandClaude Opus 4.8 21544cbb47 test(simulation): assert "mixed" faction → ContestedZone (#956)
PR #152 review (Hoshe): the faction→TerritorialStatus mapping test covered 7 of
the 8 D-237 values; add the missing "mixed" assertion (grouped with "disputed",
behavior already correct).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 15:05:40 +02:00
jpmschweitzerandClaude Opus 4.8 af60d85d94 feat(simulation): Layer-3 settlement spatial-character enrichment (#956)
Derive and store each placed settlement's spatial character on top of the
#955 placement (D-212/213/214/215). Derivation is pure + integer-deterministic
(D-010); the cascade stays DB-free (D-225) — the enqueuer pre-resolves the
body's system faction onto the work item, like #955's settlements.

- TerritorialStatus (D-212): mapped from the authored dominant_faction
  (territorial_status_from_faction). Adds an AutonomistHeld variant for the
  Compact of Westphalia (self-governing bloc that rejects Assembly authority —
  neither Commission, Corp, Contested, nor truly Frontier). Grounded in
  wiki/factions/. Stored per-province on DrainageBasin.territorial_status
  (uniform per body for now; forward-compatible for per-province faction data).
- PoliticalArchetype (D-214): political_archetype(status, role), status takes
  precedence over economic_role.
- ArrangementPattern (D-215): new 5-variant enum + arrangement_pattern(); the
  block-adjacency *enforcement* stays deferred to the Quarter-skeleton gen (#957)
  — this only derives + stores which pattern applies.
- FoundingOrientation (D-213): existing fn extended with a seed-derived Free
  bearing so pioneer/open-terrain grids vary per seed.

Wiring: dominant_faction threaded through CityContextReader
(read_body_dominant_faction) → atlas proxy (cache-miss read) → AnalyzeBody work
item → run_cascade → run_layer3/match_cities. Enrichment stored on CityPlacement
(political_archetype, arrangement_pattern, founding_orientation).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 14:57:09 +02:00
jpmschweitzerandClaude Opus 4.8 ab084269f3 feat(simulation): integer-deterministic Layer-3 settlement placement (#955)
Wire the existing attractor-matching engine (#919/#925) into the
generation cascade as Layer 3, and make the whole placement-scoring path
integer-deterministic.

Layer 3 (D-211):
- CascadeLayer::Settlement + Layer3Output (placements) on the snapshot;
  BodyWorldState gains a `placements` field (the D-203 hot cache).
- run_layer3 runs the five-phase match_cities against Layer-1 attractors
  via the authored D-195 compatibility matrix; pure function of
  (attractors, cities) — no RNG. cities are passed in by the caller so the
  cascade stays DB-free and testable. A `// cache seam` marks where a
  persistent cache wraps it later (#1021).
- gen_queue passes &[] for now (Topography needs no cities); the runtime
  settlement read (gen_queue/layer_proxy) is the #955 follow-on.

Integer determinism (D-010 / D-227 — D-195 amended):
- Wiring match_cities into the deterministic cascade made its f32 scoring
  a live cross-platform divergence risk (a near-tie comparison or the
  Hungarian's f32 reductions can round differently per platform → a
  different world from the same seed). Converted the entire path to
  integers: CompatibilityMatrix is a 0-100 affinity table; attractor
  strength is 0-100 and terrain cost is a percent (100 = baseline),
  quantized once at the Layer-1 feature boundary; cell_score, the
  Hungarian, and CityPlacement.score are i64. No f32 in any placement or
  ranking decision.
- Layer-1 golden fixture rebaked: confirmed selection/positions are
  unchanged (same 256 attractors, 93 river cells) — only the strength/cost
  representation changed.

Tests: lib green (1292); new settlement_layer_places_cities_deterministically
covers placement + determinism + propagation into BodyWorldState.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-03 16:30:57 +02:00
jpmschweitzerandClaude Opus 4.7 f3e017a12f style(simulation): rustfmt + clippy fixes for Layer-1/heightmap code (#953 #963)
Pre-push surfaced fmt + clippy (-D warnings) failures in the new code:
- rustfmt the 6 new/changed atlas files + the bench example.
- features.rs: HashMap → BTreeMap (project bans HashMap for determinism via
  clippy disallowed_types; the bucket map is lookup-only either way).
- attractor_matching.rs: drop now-redundant .clone() on AttractorType (it
  became Copy in #953) — clippy clone_on_copy.
- drainage.rs tests: manual range → (1..=12).contains(&n).
- features.rs test: drop .clone() on Copy AttractorType.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 10:11:43 +02:00
jpmschweitzerandClaude Opus 4.7 d418eba8bb feat(simulation): Layer-1 topography pipeline — features, sub-biome, orchestrator (#953)
Wire the empty-world topography cascade (D-208/209/210):
- generator.rs: add SubBiomeVariant (11 variants, D-210) + sub_biome and
  terrain_modification_cost fields on GeographicAttractor; AttractorType
  is now Copy.
- features.rs (new, D-209): extract the 7 attractor tags from heightmap +
  drainage. Coast/lake derived from the heightmap (D-209/D-223
  reconciliation — markers are names-only now, no polygons). Deterministic
  (sorted seeds, integer keys, bucket-grid thinning); strength-capped at
  MAX_ATTRACTORS preserving type diversity. Shared TerrainAnalysis
  (masks/slope/moisture/percentile) feeds both extraction and sub-biome.
- subbiome.rs (new, D-210): classify sub-biome + terrain_modification_cost
  from elevation/slope/moisture/latitude. Volcanic stays in the enum but
  is not emitted (no heightmap signal).
- layer1.rs (new): run_layer1 orchestrator + attach_feature_names (D-223
  pool names to largest rivers / Alpine peaks).
- attractor_matching constructors updated for the new fields.

76 atlas tests pass; run_layer1 determinism verified.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 00:35:39 +02:00
jpmschweitzerandClaude Opus 4.6 f1278f88fd chore(simulation): cargo fmt atlas modules
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-03 09:46:16 +02:00
jpmschweitzerandClaude Opus 4.6 6582ee4cca fix(simulation): resolve clippy warnings in atlas modules
Replace HashMap/HashSet with BTreeMap/BTreeSet per D-030 determinism
rule. Fix while_let_loop, map_or simplification, collapsible if,
unsigned_abs casting, iterator indexing, and redundant wildcard arms.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-02 22:52:15 +02:00
jpmschweitzerandClaude Sonnet 4.6 b9fd7a3fc8 feat(simulation): add server/src/atlas/ — full Phase 1 generation pipeline
Ten-module atlas package implementing the D-194–D-218 district generation
stack: heightmap loader, BodyWorldState LRU cache, D8 drainage routing,
background generation queue, five-phase attractor-matching, three-component
district mix, block irregularity, tile condition thresholds, and the Phase 1
skeleton generator that wires them into DistrictSkeleton.

Closes #916 #917 #918 #919 #920 #922 #923 #924 #899.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-02 18:11:13 +02:00