Productionizes the T-1177 equilibrium solver: run_layer1 now solves
hydrology once per body (~24ms, mirrors drainage::analyze) and carries
it as TerrainAnalysis.hydrology; run_layer1_with_moisture threads the
real body moisture ceiling (extracted derive_moisture_ceiling_q), with
the T-1177 population-survey default as fallback. The resident rung-0
global tier does not exist yet (T-1181's scope) — hydrology rides
TerrainAnalysis and lands in that tier for free when it is built
(deviation recorded on the ticket).
MorphologyZone::Lake is now sourced from the settled solver at derive
time: a gridunit is Lake when bilinear-sampled filled surface exceeds
bilinear-sampled original elevation at the sample's own (px, py) — the
continuous comparison, so lake edges refine with rung like coastlines;
never a discrete basin-cell projection. The gate sits strictly between
OpenOcean (>= 80) and the old ocean_fraction heuristic (>= 60), which
survives as the derive-fresh fallback when no solve is attached —
byte-identical to pre-T-1184 output in that case. Static
classification, distinct from the sim-state flooded plane; no
endorheic bit (the drains-vs-closed cue is T-1185's outlet-course
presence, per the D-227 amendment (4) sequencing). Zero new wire
bytes.
Acceptance: lake_classification_cache_hit_equals_cache_miss (solve
twice independently, byte-identical zones, non-vacuous Lake hit) plus
hydrology determinism tests. Golden fidelity: the window golden
fixture now builds TerrainAnalysis through the production entry point
(run_layer1_with_moisture, per-body), and a dedicated lake_bowl golden
body pins the hydrology-sourced Lake path (morphology 1 at
ocean_fraction_q 0 — provably not the heuristic); the 108 pre-existing
golden rows are byte-identical (pure append). believability.json moved
by one lake-shaped line (GJ338Bd voxel_relief_m 27->28, a correctly
reclassified lake district leaving the dry-relief sample set).
river_course and derivation-harness goldens unchanged. Full suite:
2114 passed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
derive_district_profile is now a thin wrapper over the shared
derive_at_metres_with_riparian core at survey-cell-centre world metres
— one derive core, two position sets. The batch pseudo-grid and the
true D-243 district grid were two coordinate systems sharing one bare
(i32,i32) type; the new SurveyCellPos newtype re-keys every batch
product (BodyWorldState.districts, Layer1Output.survey_basin_dirs) so
the compiler rejects cross-namespace passing.
Fixes two latent same-position divergences the T-1174 investigation
surfaced: three inconsistent latitude conventions collapse into the
core's single inverse mapping, and the region-climate baseline now
floor-divides true world metres instead of collapsing the whole body
onto region (0,0)'s baseline — batch climate becomes latitude/region
graded (D-245 direction: every changed believability metric increased).
Binding preservations per D-256(c): basin_direction rides a post-call
override with the true L1 D8 survey-cell aggregate (layer1's map
re-keyed to SurveyCellPos, identity lookup — a floor-divide lookup
against the pseudo-keyed map would have silently defaulted every cell
North); the riparian verdict comes from near_perennial_water_at, never
the empty-slice default (which would have flipped riverside
vegetation_class).
Quarter-skeleton morphology_zone now resolves at the settlement's
exact world position via derive_at_metres at work-item execution
(where TerrainAnalysisCache lives), replacing the survey-cell-centre
map lookup (D-256(d)); settlement_district_pos fixed to true-district
floor-division in passing (same doc/impl mismatch class). Second
pixel-vs-metre conflation fixed in aliveness_probe's anchor-walk math.
Window path byte-unchanged (window_derivation_golden 6/6 byte-
identical); derivation_harness golden untouched; believability golden
regenerated. Full lib + integration suites green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
T-1044: run_layer1 now returns TerrainAnalysis (carried transiently on
CascadeSnapshot, dropped after the district + road-graph passes), eliminating the
redundant per-body drainage::analyze + TerrainAnalysis::analyze re-run flagged by
PERF/TODO(T-1044). Not persisted on the LRU-cached state (D-203/T-1048 size concern).
T-1047: basin_direction is now derived from the real D8 thalweg. run_layer1
aggregates a per-district dominant D8 direction from the live fdir grid (carried
transiently on DrainageResult), threaded via Layer1Output.district_basin_dirs ->
derive_all_districts -> DistrictProfile.basin_direction; derive_chunk_context reads
it directly. Removed the false derive_basin_direction (it branched on ocean_fraction_q
then read seed bits despite a doc comment claiming an elev_q/slope_q D8 proxy) +
corrected the module contract. D-239 §8 (D8 thalweg) now actually honoured.
1559 tests pass; golden byte-identical (district_basin_dirs is #[serde(skip)], transient).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Close the last D-234 piece — terrain water-direction extraction wired through
to founding orientation and the quarter waterfront rule:
- Layer 1: TerrainAnalysis::water_bearing — 8-octant integer bearing toward the
nearest water from the water_dist gradient (D-010, no atan2). Stored on
GeographicAttractor.water_bearing (360 = none).
- #956 founding orientation: coastal/river settlements now get a real
water-facing bearing (the anchoring attractor's), replacing the 0 stub.
- #957 waterfront rule (D-234b): the water-facing quarter edge (from the
settlement's Coastal founding orientation) drops its block setback to 0 so
buildings present flush to the quay (dock-orthogonal). Typed Edge + coastal_edge
+ per-block gating.
Golden + atlas_response fixture rebaked (additive water_bearing field only).
8 new tests. All integer-deterministic (D-010).
Pending: the waterfront rule reads context.founding_orientation, which
city_context_reader still stubs to Cardinal — real per-settlement orientation
reaches quarter generation once the Layer-3 placement -> Layer-4 GenerateSkeleton
dispatch is wired (the remaining cross-layer integration).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Wire the existing attractor-matching engine (#919/#925) into the
generation cascade as Layer 3, and make the whole placement-scoring path
integer-deterministic.
Layer 3 (D-211):
- CascadeLayer::Settlement + Layer3Output (placements) on the snapshot;
BodyWorldState gains a `placements` field (the D-203 hot cache).
- run_layer3 runs the five-phase match_cities against Layer-1 attractors
via the authored D-195 compatibility matrix; pure function of
(attractors, cities) — no RNG. cities are passed in by the caller so the
cascade stays DB-free and testable. A `// cache seam` marks where a
persistent cache wraps it later (#1021).
- gen_queue passes &[] for now (Topography needs no cities); the runtime
settlement read (gen_queue/layer_proxy) is the #955 follow-on.
Integer determinism (D-010 / D-227 — D-195 amended):
- Wiring match_cities into the deterministic cascade made its f32 scoring
a live cross-platform divergence risk (a near-tie comparison or the
Hungarian's f32 reductions can round differently per platform → a
different world from the same seed). Converted the entire path to
integers: CompatibilityMatrix is a 0-100 affinity table; attractor
strength is 0-100 and terrain cost is a percent (100 = baseline),
quantized once at the Layer-1 feature boundary; cell_score, the
Hungarian, and CityPlacement.score are i64. No f32 in any placement or
ranking decision.
- Layer-1 golden fixture rebaked: confirmed selection/positions are
unchanged (same 256 attractors, 93 river cells) — only the strength/cost
representation changed.
Tests: lib green (1292); new settlement_layer_places_cities_deterministically
covers placement + determinism + propagation into BodyWorldState.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two Layer-1 generation fixes surfaced by the per-layer atlas viewer:
- Layer1Output now carries grid_w/grid_h (the downsampled working-grid the
positions live in). The client maps overlays from these, so the scale is
correct for any source heightmap resolution rather than assuming the texture
size — fixes overlays projecting at half scale into a corner.
- Drainage basin boundaries are traced as ordered, non-self-crossing contours
via Moore-neighbour tracing instead of an angle-from-centroid sort. The sort
produced star-shaped, self-crossing polygons for concave basins that rendered
as straight chords across the map.
Golden (cascade_layer1.json) and the cross-language atlas_response_ready
fixture regenerated. 100 atlas lib tests + the new tracer test pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
End-to-end determinism guard. cascade_golden.rs pins two artifacts for a real
committed body heightmap (GJ1c) in one diffable JSON golden
(server/tests/golden/cascade_layer1.json):
- Layer 0: SHA-256 of the source heightmap.png bytes (flips if the Python
heightmap generator or the file changes)
- Layer 1: the serialized Layer1Output of run_cascade on a 128x64 downsample
(flips if the Rust drainage/feature/sub-biome code changes)
JSON (not the msgpack discussed in refinement) to match the existing
golden_suite.rs convention and stay diffable — a failure shows what drifted.
UPDATE_GOLDEN=1 regenerates; wired into `make golden-update`.
Adds Serialize/Deserialize to RiverNetwork/DrainageBasin/Layer1Output and a
sha2 dev-dependency.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Pre-push surfaced fmt + clippy (-D warnings) failures in the new code:
- rustfmt the 6 new/changed atlas files + the bench example.
- features.rs: HashMap → BTreeMap (project bans HashMap for determinism via
clippy disallowed_types; the bucket map is lookup-only either way).
- attractor_matching.rs: drop now-redundant .clone() on AttractorType (it
became Copy in #953) — clippy clone_on_copy.
- drainage.rs tests: manual range → (1..=12).contains(&n).
- features.rs test: drop .clone() on Copy AttractorType.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wire the empty-world topography cascade (D-208/209/210):
- generator.rs: add SubBiomeVariant (11 variants, D-210) + sub_biome and
terrain_modification_cost fields on GeographicAttractor; AttractorType
is now Copy.
- features.rs (new, D-209): extract the 7 attractor tags from heightmap +
drainage. Coast/lake derived from the heightmap (D-209/D-223
reconciliation — markers are names-only now, no polygons). Deterministic
(sorted seeds, integer keys, bucket-grid thinning); strength-capped at
MAX_ATTRACTORS preserving type diversity. Shared TerrainAnalysis
(masks/slope/moisture/percentile) feeds both extraction and sub-biome.
- subbiome.rs (new, D-210): classify sub-biome + terrain_modification_cost
from elevation/slope/moisture/latitude. Volcanic stays in the enum but
is not emitted (no heightmap signal).
- layer1.rs (new): run_layer1 orchestrator + attach_feature_names (D-223
pool names to largest rivers / Alpine peaks).
- attractor_matching constructors updated for the new fields.
76 atlas tests pass; run_layer1 determinism verified.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>