Two star map visualizations: topology view (hop-based layout)
and real-coordinate view (spatial positions).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Canvas now 16:9 with circle filling height. Radial fade gradient uses
userSpaceOnUse for true circular shape. Hop 15+ folded into final ring.
Margins trimmed to fit content.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Script now auto-converts to PNG after generating SVG. Tries magick,
convert, or rsvg-convert in order.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Reproducible concentric-ring star map: Gateway at center, hop rings
radiating outward, sectors in cardinal wedges (N/E/S/W), alternating
band colors per sector, hop 15+ folded into final ring with fade-out
zone. Sol pinned due west.
Run: python3 tooling/generate-star-map-svg.py
Output: docs/diagrams/design/star-map-concentric.svg
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Six sector maps (core, N/S/E/W reach, deep frontier) plus overview.
Generated from star-map.json — currently stale after topology tuning,
will be regenerated once naming pass is complete.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
D2 source + PNG render showing all zone connections, access tiers,
z-levels, maintenance corridor routing, and dual entry vectors.
Vertical layout with color-coded access tiers per D-093.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
16 d2 diagrams covering architecture (IPC bridge, system tiers,
testability, audio bus), data flow (perception, dialogue, eavesdrop
pipelines), entity (knowledge graph, NPC generation, dialogue tags),
state (simulation tiers, movement stances, knowledge confidence), and
UI (HUD layout, interaction flow, fog layers). PNG output for universal
viewer compatibility. Removes test SVG from font debugging.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>