Commit Graph
4 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 88c7407cb6 style(client): gdformat all 52 GDScript files — zero format warnings
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 11:09:10 +02:00
jpmschweitzerandClaude Opus 4.6 4eb54a6f7a fix(client): resolve all gdlint warnings — zero warnings policy
Fix 354 gdlint warnings across 65 files: 194 class-definitions-order
(reorder declarations), 138 max-line-length (split long lines),
22 code issues (unused args, no-else-return, naming). Update .gdlintrc
to exclude addons/ and raise max-public-methods for test files.
No logic changes — declaration order, whitespace, and naming only.

Ticket: #783

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 09:59:56 +02:00
jpmschweitzerandClaude Opus 4.6 8bf7f6e610 fix(client): entity lerp, fog shader safety, type fixes
Entity renderer: add framerate-independent position lerping so entities
slide between tiles instead of snapping. Tuned for Sprint snappiness
and Walk/Careful fluidity.

Fog shader: set ColorRect to transparent fallback so a shader load
failure doesn't paint solid white over the world. Track camera position
(not player position) so fog stays synced during smooth camera pan.
Restructure GLSL to avoid early return (some GPU drivers miscompile it).

Minor type fixes: typed Array[Vector2] in cursor_renderer tick drawing,
untyped Array in inventory_grid to avoid Godot typed-array cast issues.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 23:26:23 +01:00
jpmschweitzerandClaude Opus 4.6 1fcf08d21f feat(client): Sprint 6 Touch — z-layer pipeline, cursor, fog, interactions, inventory, stance, radial
Three-scope z-layer rendering pipeline (D-049): world z:0-900 inside
CanvasGroup, insert overlay CanvasLayer 10, UI CanvasLayer 20, modal
CanvasLayer 30. Y-sort contract enforced (entities z_index=0). Reserved
ranges for VFX, airborne, lower floors documented in constants.gd.

Sprint 6 client tickets:
- #429: Cursor state machine — 4 states, 150ms transitions (D-056)
- #430: Fog shader rebuild — 5-layer fragment shader, animated noise (D-059)
- #432: Entity interaction list — vertical multi-verb, insert-styled (D-057)
- #433: World radial menu — 2 spokes, drag-release + click-click (D-058)
- #438: Inventory UI — 3x3 grid, 40x40px, 1-9 hotkeys (D-065)
- #439: Stance indicator — color-coded HUD, C/X keybinds (D-053)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 23:06:03 +01:00