Commit Graph
8 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 283518d332 refactor(ui): convert HUD status + interaction prompt to implant (#786, #788)
HUD: merge TimeDisplay into ImplantPanel (time/health/perception in one
panel), remove dead tscn nodes, move HUD to InsertOverlay for D-051 bloom.
Interaction prompt: convert from PanelContainer+StyleBoxFlat to Control
with ImplantPanel+ImplantDataRow, fix panel height for 42px minimum.
Tests updated for new scene structure and public API.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-06 12:51:58 +02:00
jpmschweitzerandClaude Opus 4.6 26a63d3899 feat(ui): convert HUD status, stance, interaction prompt to implant theme (D-169)
- HUD: programmatically builds ImplantPanel with health/mode/time rows,
  replaces raw MarginContainer/VBoxContainer/Labels
- Stance indicator: ImplantPanel with color-coded ImplantDataRow,
  replaces custom _draw() with hardcoded bg/text
- Interaction prompt: applies implant theme StyleBox + colors to
  existing PanelContainer layout

Minimap left as-is — its circular frame is a distinct diegetic element,
not rectangular panel chrome.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 12:25:33 +02:00
jpmschweitzerandClaude Opus 4.6 88c7407cb6 style(client): gdformat all 52 GDScript files — zero format warnings
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 11:09:10 +02:00
jpmschweitzerandClaude Opus 4.6 4eb54a6f7a fix(client): resolve all gdlint warnings — zero warnings policy
Fix 354 gdlint warnings across 65 files: 194 class-definitions-order
(reorder declarations), 138 max-line-length (split long lines),
22 code issues (unused args, no-else-return, naming). Update .gdlintrc
to exclude addons/ and raise max-public-methods for test files.
No logic changes — declaration order, whitespace, and naming only.

Ticket: #783

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 09:59:56 +02:00
jpmschweitzerandClaude Opus 4.6 931399f248 feat(client): resolve OQ-07 — insert-off suppresses verb labels (#522)
Option (a): cursor shape still changes (body orients to targets), but
verb labels and interaction prompts are suppressed when insert_active
is false. Amends D-056 and D-057 with resolution note.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 12:05:36 +01:00
jpmschweitzerandClaude Opus 4.6 470ec59b63 fix(ui): adapt client to new ui-strings.yaml structure
The copy team rewrote ui-strings.yaml with multi-level nesting,
renamed sections, and inline comments. Update the YAML parser to
use a stack-based approach for arbitrary nesting depth, update HUD
and interaction prompt to reference the new key names, and align
tests with the new structure.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 18:07:15 +01:00
jpmschweitzerandClaude Opus 4.6 5a04656781 feat(ui): add YAML-based UI string loading system (#409)
Adds UIStrings autoload that loads display text from a YAML file,
replacing hardcoded strings in HUD and interaction prompt. Copy team
can now author UI microcopy in client/data/ui-strings.yaml without
touching GDScript. Includes 38 strings across 5 categories and 16
gdUnit4 tests for the parser and lookup API.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 17:18:01 +01:00
jpmschweitzerandClaude Opus 4.6 6bebbd9933 feat(client): add interaction prompt system (#405)
Server-driven interaction prompt that displays "E - Talk" when near
an interactable NPC. Decodes v4 nearby_interactions from snapshot,
stores in GameState, renders via InteractionPrompt UI with fade
animation. Extensible interface (get_interaction_target/get_selected_verb)
for future radial verb menu (v0.2).

- Protocol: decode nearby_interactions array with nested VerbOption structs,
  entity relationship/observation fields, tick_rate in GameTime
- GameState: store/clear nearby_interactions per snapshot
- SimBridge: test mode generates v4 format with structured verbs
- InteractionPrompt: PanelContainer with fade in/out, polls GameState
- Tests: 19 new test cases covering protocol, state, sim bridge, UI, encoding
- Fixture assertions updated for v4 protocol version

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 23:43:37 +01:00