Commit Graph
8 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 879ef6092f fix(ui): address PR #115 review — 8 items
- Fix stale test path UILayer/HUD → InsertOverlay/HUD
- Fix D-record citation D-051 → D-049 in main.tscn
- Add null guards to hud.gd update methods (pre-_ready safety)
- Minimap: dirty-flag queue_redraw instead of per-frame
- Remove redundant _panel.size.x, debug print
- Fix DebugOverlay/GauntletHUD positioning comments

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-06 15:45:47 +02:00
jpmschweitzerandClaude Opus 4.6 283518d332 refactor(ui): convert HUD status + interaction prompt to implant (#786, #788)
HUD: merge TimeDisplay into ImplantPanel (time/health/perception in one
panel), remove dead tscn nodes, move HUD to InsertOverlay for D-051 bloom.
Interaction prompt: convert from PanelContainer+StyleBoxFlat to Control
with ImplantPanel+ImplantDataRow, fix panel height for 42px minimum.
Tests updated for new scene structure and public API.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-06 12:51:58 +02:00
jpmschweitzerandClaude Opus 4.6 eeac6405d6 fix(ui): HUD layout pass — resolve overlapping elements (#792)
- HUD status panel moved to y=80 (below TimeDisplay at 16-70)
- Removed redundant time row from HUD (TimeDisplay handles it)
- Debug overlay starts at y=150 (below HUD status panel)
- Stance indicator moved below minimap (y=192, was overlapping at y=16)
- Interaction prompt moved to y=-240 (above dialogue box at -200)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 12:35:37 +02:00
jpmschweitzerandClaude Opus 4.6 26a63d3899 feat(ui): convert HUD status, stance, interaction prompt to implant theme (D-169)
- HUD: programmatically builds ImplantPanel with health/mode/time rows,
  replaces raw MarginContainer/VBoxContainer/Labels
- Stance indicator: ImplantPanel with color-coded ImplantDataRow,
  replaces custom _draw() with hardcoded bg/text
- Interaction prompt: applies implant theme StyleBox + colors to
  existing PanelContainer layout

Minimap left as-is — its circular frame is a distinct diegetic element,
not rectangular panel chrome.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 12:25:33 +02:00
jpmschweitzerandClaude Opus 4.6 88c7407cb6 style(client): gdformat all 52 GDScript files — zero format warnings
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 11:09:10 +02:00
jpmschweitzerandClaude Opus 4.6 470ec59b63 fix(ui): adapt client to new ui-strings.yaml structure
The copy team rewrote ui-strings.yaml with multi-level nesting,
renamed sections, and inline comments. Update the YAML parser to
use a stack-based approach for arbitrary nesting depth, update HUD
and interaction prompt to reference the new key names, and align
tests with the new structure.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 18:07:15 +01:00
jpmschweitzerandClaude Opus 4.6 5a04656781 feat(ui): add YAML-based UI string loading system (#409)
Adds UIStrings autoload that loads display text from a YAML file,
replacing hardcoded strings in HUD and interaction prompt. Copy team
can now author UI microcopy in client/data/ui-strings.yaml without
touching GDScript. Includes 38 strings across 5 categories and 16
gdUnit4 tests for the parser and lookup API.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 17:18:01 +01:00
jpmschweitzerandClaude Opus 4.6 603c24e177 feat(client): initialize Godot 4 project boilerplate (epic #277)
Set up the complete Godot 4.6 client foundation as a pure renderer (D-020):
- project.godot with 2D rendering, autoloads, input actions
- Main scene: Game > World (TileMapLayer, Entities, FogOverlay) + Camera2D + UILayer
- Autoloads: SimBridge (connection state machine + test mode), GameState, InputMapper
- Rendering stubs: WorldRenderer, EntityRenderer, FogRenderer
- UI stubs: HUD (health/perception/time), Minimap, MonologueDisplay
- Input mapping: WASD/arrows, E (interact), Tab (perception), Esc (menu), Space (pause)
- gdUnit4 smoke tests: scene loads, autoloads registered (2/2 passing)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 16:52:27 +01:00