jpmschweitzer and Claude Opus 4.6
fc3b1fa538
assets(client): add character clothing textures, hair, eyebrows, facial hair, heads
...
Per-body-type texture maps (BaseColor, Normal, Roughness/ORM) for all
clothing items across all body types. Adds eyebrow variants, facial
hair (beard, moustache, mutton chops), hair styles (12 variants),
and head templates. Sprint 28 character visuals pipeline output.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-24 17:14:56 +01:00
jpmschweitzer and Claude Opus 4.6
8473986905
feat(assets): add head template library and hair/eyebrow accessory GLBs
...
Adds the character head and hair accessory asset tiers:
HEAD TEMPLATES (client/assets/characters/heads/templates/)
4 head GLBs from Quaternius OnlyHead .blends:
head_001 (regular_f), head_002 (regular_m),
head_003 (teen_f), head_004 (teen_m)
Each paired with a 1024x1024 solid-white _mask.png (full-face tintable)
HAIR (client/assets/characters/hair/)
13 hairstyle GLBs + masks: bob, buns, cornrows, curly, long_wavy,
medium_wavy, pixie, ponytail, short_fade, short_messy, short_neat,
undercut, up_do; plus bald.glb placeholder
FACIAL HAIR (client/assets/characters/facial_hair/)
3 GLBs + masks: beard, moustache, mutton_chops
EYEBROWS (client/assets/characters/eyebrows/)
4 GLBs (no masks — tinted directly by shader):
female, regular, teen, thick
Masks are white (full coverage) pending future artist-authored greyscale
maps for per-region tinting. Eyebrows excluded per compositor spec.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-22 15:08:11 +01:00