jpmschweitzer and Claude Opus 4.6
cef2a2f27f
feat(assets): regenerated segments, hair, clothing with new pipeline
...
Body segments: face-based exclusive assignment for all 8 body types
(average/muscular/teen m/f, child) + hips segment
Hair: solidified 20mm, normals recalculated, white masks (was black)
Clothing: peasant tunic/pants/shoes solidified 25mm for all body types
Eye: iris mask from T_Eye_Split.png green channel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-23 17:44:03 +01:00
jpmschweitzer and Claude Opus 4.6
8473986905
feat(assets): add head template library and hair/eyebrow accessory GLBs
...
Adds the character head and hair accessory asset tiers:
HEAD TEMPLATES (client/assets/characters/heads/templates/)
4 head GLBs from Quaternius OnlyHead .blends:
head_001 (regular_f), head_002 (regular_m),
head_003 (teen_f), head_004 (teen_m)
Each paired with a 1024x1024 solid-white _mask.png (full-face tintable)
HAIR (client/assets/characters/hair/)
13 hairstyle GLBs + masks: bob, buns, cornrows, curly, long_wavy,
medium_wavy, pixie, ponytail, short_fade, short_messy, short_neat,
undercut, up_do; plus bald.glb placeholder
FACIAL HAIR (client/assets/characters/facial_hair/)
3 GLBs + masks: beard, moustache, mutton_chops
EYEBROWS (client/assets/characters/eyebrows/)
4 GLBs (no masks — tinted directly by shader):
female, regular, teen, thick
Masks are white (full coverage) pending future artist-authored greyscale
maps for per-region tinting. Eyebrows excluded per compositor spec.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-22 15:08:11 +01:00