Per-body-type texture maps (BaseColor, Normal, Roughness/ORM) for all
clothing items across all body types. Adds eyebrow variants, facial
hair (beard, moustache, mutton chops), hair styles (12 variants),
and head templates. Sprint 28 character visuals pipeline output.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Updated clothing models (boots_work, coveralls_basic, jacket_utility,
pants_cargo, shirt_henley) for average_m and reference variants.
Added segmented body textures (BaseColor, Normal, Roughness) for all
body types: average_f, average_m, child, heavy_f, heavy_m, muscular_f,
muscular_m, teen_f, teen_m. Sprint 28 character visuals work.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Five placeholder clothing items fitted to all 11 body types via the
Surface Deform batch pipeline (60 GLBs total):
- coveralls_basic, jacket_utility, pants_cargo, shirt_henley, boots_work
Each item includes reference.glb, reference_mask.png, coverage.json,
and 11 body-type variant GLBs. All Surface Deform binds succeeded
with no Shrinkwrap fallbacks needed (#711).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>