jpmschweitzer and Claude Opus 4.6
0d09d905e4
fix(simulation): address PR #142 review round 2
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gen_queue: add in_flight_count tracking for all work item types (not
just AnalyzeBody). Rewrite saturation test with AnalyzeBody items.
Fix priority_ordering test thread count to match new gate.
rng: collapse to single AtlasRng::new(seed) constructor — callers
own their seed transform.
import_province_boundaries: fix "savepoint" comment to "transaction".
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-05-03 15:51:10 +02:00
jpmschweitzer and Claude Opus 4.6
332b9404be
fix(simulation): address PR #142 review — 11 issues resolved
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Rust fixes: D-218 Backwater complexity (moved to Full arm), priority
queue dispatch gated on thread saturation, panic→soft-fail in
name_index, duplicated LCG unified into atlas::rng module, misleading
Safety comment removed, D-210 SubBiomeVariant deferred to #948 .
Schema/data fixes: atlas_city_positions table (D-211 persistence),
settlement_class column on atlas_city_names, per-body transaction
boundaries in import_province_boundaries, import_city_names.py added
to GENERATOR_SOURCES, Python perf documented.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-05-03 15:30:50 +02:00
jpmschweitzer and Claude Opus 4.6
f1278f88fd
chore(simulation): cargo fmt atlas modules
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-05-03 09:46:16 +02:00
jpmschweitzer and Claude Opus 4.6
6582ee4cca
fix(simulation): resolve clippy warnings in atlas modules
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Replace HashMap/HashSet with BTreeMap/BTreeSet per D-030 determinism
rule. Fix while_let_loop, map_or simplification, collapsible if,
unsigned_abs casting, iterator indexing, and redundant wildcard arms.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-05-02 22:52:15 +02:00
jpmschweitzer and Claude Sonnet 4.6
b9fd7a3fc8
feat(simulation): add server/src/atlas/ — full Phase 1 generation pipeline
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Ten-module atlas package implementing the D-194–D-218 district generation
stack: heightmap loader, BodyWorldState LRU cache, D8 drainage routing,
background generation queue, five-phase attractor-matching, three-component
district mix, block irregularity, tile condition thresholds, and the Phase 1
skeleton generator that wires them into DistrictSkeleton.
Closes #916 #917 #918 #919 #920 #922 #923 #924 #899 .
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-05-02 18:11:13 +02:00