Guard becomes land_districts <= 1 (both reviewers converged — a lone
island definitionally cannot show two distinct directions; same
nothing-to-vary condition one value short), with a lone-island vacuous-
pass fixture; golden confirmed untouched. Oasis scaling adjudicated as
LIVE, not future — GRID_W is already 1024 on main, so ring iterations
change 2/4 -> 4/8 today: extracted a pure oasis_ring_iterations()
helper pinned by tests at both 512 and 1024, and traced exactly why the
determinism hash stayed green (it reads only elevation; the rings touch
only biome — a genuinely different array, not a coincidence). The
drainage merge-logic question answered byte-precisely: zero logic
changed vs main (comment-only diff) — and the deeper dig PROVED the
'isolated basin with another basin to escape to' branch is
mathematically unreachable for any connected grid (contracting vertex
groups of a connected graph cannot disconnect it), so the comment now
states that instead of narrating a divergence that never fires; two
direct merge-target tests added regardless. Wrap test renamed to what
it actually pins (non-wrap-awareness). D-010 docstring softened to
same-process purity, naming the cascade golden as the cross-run layer.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The verified-still-open coverage list: per-type attractor reachability
fixtures (LakeShore via enclosed depression, PassEntrance via crafted
saddle, PlainCenter via flat terrain, RiverCrossing via confluence) plus
thin_by_spacing behavior (collision, strict-< boundary, equirectangular
column wrap); heightmap 8-bit decode, sea_level passthrough, downsample
identity and zero-target early-return; drainage area_pct bit-for-bit
determinism plus the isolated-basin-fallback divergence comment (Tyre
N1, citing the pre-#953 behavior it deliberately departs from); the
layer1 mountain-branch pairing test (investigated first — the cascade
test supplies a mountain pool but only ever asserted river counts, a
genuine gap); an importer idempotency test covering atlas_city_names
AND atlas_feature_names plus the Sol exemption, wired into
make test-tooling; and the oasis_water dilation radius scaled by
GRID_W/512 (Tyre N2, hash-stable). One stale item dropped per the
refinement trim (test_sim_determinism wiring — already done).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- make test-tooling: planet-gen determinism guard + import_economics
--dry-run, wired into pre-push on TOOLING_CHANGED; ruff widened to
E4/E7/E9/F/W (90 safe auto-fixes applied; E402/E702/F841 ignored with
documented counts)
- one-generator reality fixed in DEVOPS.md, asset-pipeline rule, CLAUDE.md
(import_economics sole generator since #951/D-223); dead check-protocol
target deleted; DEVOPS hook/config sections rewritten from the actual
hook sources; team-patterns gate description updated (client+tooling)
- project.yaml: 0.2.0 → 0.4.0 per the 0.{phase}.{n} scheme, description
refreshed from the v0.1 Sova narration to cascade reality
- stale comment sweep: voxel.rs stub claims (all 8 families implemented),
cascade.rs TODO recited to T-1044, main.rs D-192 handshake claim,
relationships.rs/chunk_streaming.rs version targets → phase language
- gitignore: client/settings.db* e2e-run artifacts
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- planet_simulation: GRID 512×256 → 1024×512. The elevation noise is
resolution-independent (normalized coords + absolute freqs), so the
finer grid samples the SAME terrain — features keep physical size,
generation stays deterministic. Pixel-unit constants (gaussian sigma,
crater radii, peak-filter window, erosion slope) scale by GRID_W/512.
Validated: non-Sol bodies render same-world-crisper at 1024.
- Remove compute_rivers + _rivers_to_grid + the rivers/river_grid terrain
keys: rivers are the Rust cascade's job (D8 drainage, D-208), the single
source of river truth. The old heuristic didn't even reach the sea.
- render_heightmap: stop painting rivers onto the relief (cascade/Atlas
overlay computed rivers instead).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>