3 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Fable 5 346d87df7a chore(meta): docs/build sweep + tooling test gate (T-1069, T-1066)
- make test-tooling: planet-gen determinism guard + import_economics
  --dry-run, wired into pre-push on TOOLING_CHANGED; ruff widened to
  E4/E7/E9/F/W (90 safe auto-fixes applied; E402/E702/F841 ignored with
  documented counts)
- one-generator reality fixed in DEVOPS.md, asset-pipeline rule, CLAUDE.md
  (import_economics sole generator since #951/D-223); dead check-protocol
  target deleted; DEVOPS hook/config sections rewritten from the actual
  hook sources; team-patterns gate description updated (client+tooling)
- project.yaml: 0.2.0 → 0.4.0 per the 0.{phase}.{n} scheme, description
  refreshed from the v0.1 Sova narration to cascade reality
- stale comment sweep: voxel.rs stub claims (all 8 families implemented),
  cascade.rs TODO recited to T-1044, main.rs D-192 handshake claim,
  relationships.rs/chunk_streaming.rs version targets → phase language
- gitignore: client/settings.db* e2e-run artifacts

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 16:22:55 +02:00
jpmschweitzerandClaude Opus 4.6 0b1bfe6a96 fix(assets): address PR #96 review — all 8 items
- Fix stale 21→18 segment count in architecture doc, script docstrings,
  and disk budget table (critical — both reviewers)
- Add average_m/README.md noting role as clothing reference body
- Add __main__ guards to diagnostic scripts
- Preflight-check all source paths in blender_process_bodies.py
- Document solid-white hair masks as v0.2 placeholder for multi-region
- Add fallback size comment for head mask generation
- Add bald_mask.png (1×1 black) for sidecar convention consistency
- Document child non-uniform scale rationale (Y=0.72 vs XZ=0.75)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 15:24:50 +01:00
jpmschweitzerandClaude Opus 4.6 a60493c2f7 chore(assets): add Blender headless pipeline scripts for character assets
Adds 8 scripts to tooling/ for the Sprint 28 character asset pipeline:

- blender_segment_body.py: segments a FullBody GLTF into 18 body-part
  GLBs using BMesh vertex-weight selection + 1-ring boundary expansion
- blender_process_bodies.py: batch driver for all 11 body types (6 direct
  + 5 auto-scaled forks: thin, heavy, child)
- blender_process_heads.py: processes 4 OnlyHead .blend files into GLBs
  + 1024x1024 solid-white mask PNGs (D-159, D-160)
- blender_process_hair.py: converts 20 GLTF hairstyle/eyebrow exports
  to accessory GLBs + mask PNGs, creates bald.glb placeholder
- blender_inspect_body.py: diagnostic — lists mesh objects + vertex counts
- blender_inspect_vgroups.py: diagnostic — lists vertex groups on skinned mesh
- glb_strip_utility_nodes.py: post-process GLBs to strip utility nodes
  (Icosphere, WGT-*, DEF-*, ORG-* meshes) from the GLTF scene graph
- check_icosphere.py: diagnostic — reads GLB JSON chunk to verify node list

All Blender scripts require flatpak Blender via tooling/blender wrapper.
Scripts must live in project directories (flatpak sandbox blocks /tmp/).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-22 15:07:55 +01:00