Port proven shaders (toon, toon_masked, outline) and skin tone textures from quaternius-aesthetic spike to production client. Import 65-bone armature and Universal Animation Libraries (UAL1 + UAL2). Set gltf/embedded_image_handling=3 in project.godot (critical import setting). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -152,6 +152,10 @@ quickload={
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]
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}
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[gltf]
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embedded_image_handling=3
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[rendering]
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renderer/rendering_method="gl_compatibility"
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