feat(client): port character shaders, skin tones, skeleton, and animations (#702, #706)

Port proven shaders (toon, toon_masked, outline) and skin tone textures
from quaternius-aesthetic spike to production client. Import 65-bone
armature and Universal Animation Libraries (UAL1 + UAL2). Set
gltf/embedded_image_handling=3 in project.godot (critical import setting).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-20 07:48:37 +01:00
co-authored by Claude Opus 4.6
parent ea5263ce2c
commit ff3a8e95e4
16 changed files with 65 additions and 0 deletions
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