From fe4d01c5d49a64fe7e53533515d2066969d4bd4c Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Thu, 12 Feb 2026 01:49:12 +0100 Subject: [PATCH] chore(skills): add team-agent mapping to plan-sprint skill Defines default agents per team so sprint briefings name the right agents to spawn. Registers Inigo for the audio team. Co-Authored-By: Claude Opus 4.6 --- .claude/skills/plan-sprint/SKILL.md | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) diff --git a/.claude/skills/plan-sprint/SKILL.md b/.claude/skills/plan-sprint/SKILL.md index b73afc467..1ce5832a3 100644 --- a/.claude/skills/plan-sprint/SKILL.md +++ b/.claude/skills/plan-sprint/SKILL.md @@ -14,8 +14,21 @@ allowed-tools: Bash, Read, Grep, Glob, Write, AskUserQuestion Generate sprint briefing files for each active team (e.g. `server.md`, `client.md`, `copy.md`, `joint.md`) for the next sprint based on current -project state. Valid teams: `server`, `client`, `copy`, `audio`, `visual`, -`ci`. Only generate briefings for teams that have tickets in the sprint. +project state. Only generate briefings for teams that have tickets in the sprint. + +## Teams and Default Agents + +| Team | Branch | Default Agents | Focus | +|------|--------|----------------|-------| +| `server` | `server` | Dudley (dev), Tyre (arch), Hoshe (QA) | Rust/bevy_ecs simulation, ECS systems, knowledge graph, perception | +| `client` | `client` | Stig (dev), Tyre (arch), Hoshe (QA) | Godot 4 client, rendering, UI, HUD, input handling | +| `copy` | `copy` | Mellanie (author), Paula (narrative), Gestalt (systems) | Dialogue, monologue, UI text, knowledge vocabulary, lore | +| `audio` | `audio` | Inigo (sound design) | Soundscapes, ambient layers, diegetic cues, audio propagation | +| `visual` | `visual` | Araminta (art direction) | Art assets, sprites, visual consistency, style guides | +| `ci` | `ci` | Justine (build/deploy) | Build pipelines, CI/CD, tooling, packaging | + +When writing briefings, name the assigned agents in the **Agents** line of each +file so the team knows who to spawn. ## Workflow