fix(client): test harness tile types, bug report screenshot, time_display maxf
TestHarness: remove deprecated tiles/visible_positions keys, add tile type (floor/wall/door) to visible_tiles, expand radius to 5. Bug report dialog: capture viewport screenshot before showing overlay, save as screenshot.png in report bundle. time_display: use maxf() instead of max() to match float argument types. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -179,9 +179,7 @@ func snapshot() -> Dictionary:
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"player_stance": "Walk",
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"player_inventory": [],
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"entities": entities,
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"tiles": _tiles(),
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"visible_tiles": _visible_tiles(),
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"visible_positions": _visible_positions(),
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"nearby_interactions": nearby,
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"current_monologue": monologue,
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"current_dialogue": dialogue,
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@@ -229,7 +227,7 @@ func _visible_tiles() -> Array:
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var vtiles: Array = []
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var px := player_pos.x
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var py := player_pos.y
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var radius := 4
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var radius := 5
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var room_x := 7
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var room_y := 7
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var room_w := 8
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@@ -241,27 +239,22 @@ func _visible_tiles() -> Array:
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if dist <= radius:
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if x >= room_x and x < room_x + room_w and y >= room_y and y < room_y + room_h:
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var sector: String = "Forward" if y <= py else "Peripheral"
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vtiles.append({"x": x, "y": y, "z": 0, "visibility": sector})
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vtiles.append({"x": x, "y": y, "z": 0, "visibility": sector, "type": _get_tile_type(x, y)})
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return vtiles
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func _visible_positions() -> Array:
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var positions: Array = []
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var px := player_pos.x
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var py := player_pos.y
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var radius := 4
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func _get_tile_type(x: int, y: int) -> String:
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var room_x := 7
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var room_y := 7
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var room_w := 8
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var room_h := 8
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for x in range(px - radius, px + radius + 1):
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for y in range(py - radius, py + radius + 1):
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var dist := absf(x - px) + absf(y - py)
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if dist <= radius:
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if x >= room_x and x < room_x + room_w and y >= room_y and y < room_y + room_h:
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positions.append({"x": x, "y": y})
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return positions
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var is_edge := (x == room_x or x == room_x + room_w - 1
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or y == room_y or y == room_y + room_h - 1)
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if is_edge:
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if y == room_y + room_h - 1 and x == room_x + room_w / 2:
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return "door"
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return "wall"
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return "floor"
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# -- Spatial helpers -----------------------------------------------------------
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