feat(simulation): add economics simulation binary with Layer 1+2 (#806, #807)

Adds tooling/econ-sim — a standalone Rust binary for the Phase 2 economics
simulation:

Layer 1 (Leontief production, #806):
- Deterministic per-run PRNG seeding of corp×site productivity (D-176)
- Fixed-coefficient production chains; scarcity cascades downstream (D-178)
- Per-capita population demand for finals and services
- Gate-energy demand reduction for fusion_fuel at connected nodes (D-186)
- Price adjustment via local tâtonnement

Layer 2 (spatial price equilibrium, #807):
- Damped tâtonnement trade flows along gate links (α=0.03, β=0.4, D-178)
- 8% transport cost per hop damps long-distance arbitrage
- Flows computed from pre-step snapshot; applied atomically
- --stability-check implements D-179 Tests 1 and 2:
  · Test 1: cold-start convergence ±5% at tick 100 → PASS (max 1.05%)
  · Test 2: long-run stability ±2% over ticks 900–999 → PASS (max 0.00%)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-07 13:56:06 +02:00
co-authored by Claude Sonnet 4.6
parent 7b0465a8c6
commit fb87f933f5
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//! Layer 1: Leontief production + consumption + price adjustment.
//! Layer 2: Spatial price equilibrium via damped tâtonnement (D-178).
//!
//! Each system with economic activity (corp presence or population > 0)
//! is an active market node. Goods flow along gate links when price
//! differentials exceed transport costs (α=0.03, β=0.4).
//!
//! Layer 3 (corporate behavioral agents) is added in #809.
//!
//! Reference: D-178 (Economic Model Architecture)
use std::collections::HashMap;
use crate::db::Economy;
use crate::seed::Productivity;
use crate::trade;
// ---------------------------------------------------------------------------
// Constants
// ---------------------------------------------------------------------------
/// Price adjustment rate per tick (α=0.03, D-178 Layer 2).
const ALPHA: f64 = 0.03;
/// Baseline production capacity per corp per tick (units/tick).
const BASELINE_CAPACITY: f64 = 10.0;
/// Initial stockpile buffer (in ticks of baseline demand).
const INITIAL_STOCKPILE_BUFFER: f64 = 4.0;
/// Per-capita demand coefficient for final goods (units/tick per person).
const DEMAND_PER_CAPITA_FINAL: f64 = 1.0e-6;
/// Per-capita demand coefficient for services (units/tick per person).
const DEMAND_PER_CAPITA_SERVICE: f64 = 0.5e-6;
/// Fusion fuel utility demand reduction for gate-energy-connected nodes (D-186, D-188).
const GATE_ENERGY_DEMAND_REDUCTION: f64 = 0.3;
// ---------------------------------------------------------------------------
// Node state
// ---------------------------------------------------------------------------
#[derive(Debug, Clone)]
pub struct CommodityState {
pub supply: f64,
pub demand: f64,
pub price: f64,
pub stockpile: f64,
}
#[derive(Debug, Clone)]
pub struct NodeState {
pub system_id: String,
/// commodity_id → state
pub commodities: HashMap<String, CommodityState>,
}
// ---------------------------------------------------------------------------
// Tick snapshot (output record)
// ---------------------------------------------------------------------------
#[derive(Debug, Clone)]
pub struct TickRecord {
pub tick: u32,
pub node_id: String,
pub commodity_id: String,
pub supply: f64,
pub demand: f64,
pub price: f64,
}
// ---------------------------------------------------------------------------
// Simulation
// ---------------------------------------------------------------------------
/// Run the Layer 1+2 simulation for `ticks` ticks.
///
/// Layer 1: Leontief production + consumption + stockpile update.
/// Layer 2: Damped tâtonnement trade flows along gate links (D-178).
///
/// Returns a flat list of TickRecords (one per active node×commodity×tick).
pub fn run(
economy: &Economy,
productivity: &HashMap<(String, String), Productivity>,
adjacency: &HashMap<String, Vec<String>>,
ticks: u32,
) -> Vec<TickRecord> {
let mut nodes = init_nodes(economy);
let mut records = Vec::new();
for tick in 0..ticks {
step(economy, productivity, &mut nodes);
trade::trade_step(&mut nodes, adjacency);
for node in nodes.values() {
for (commodity_id, state) in &node.commodities {
records.push(TickRecord {
tick,
node_id: node.system_id.clone(),
commodity_id: commodity_id.clone(),
supply: state.supply,
demand: state.demand,
price: state.price,
});
}
}
}
records
}
// ---------------------------------------------------------------------------
// Initialization
// ---------------------------------------------------------------------------
fn init_nodes(economy: &Economy) -> HashMap<String, NodeState> {
let mut nodes: HashMap<String, NodeState> = HashMap::new();
// Activate nodes that have corp presence or non-zero population
for (system_id, system) in &economy.systems {
let has_corps = economy.presences_by_system.contains_key(system_id);
let has_population = system.population > 0;
if !has_corps && !has_population {
continue;
}
let mut commodity_states: HashMap<String, CommodityState> = HashMap::new();
for commodity in &economy.commodities {
let base_price = commodity.base_price;
let base_demand = base_population_demand(system.population, &commodity.tier);
// Warm start: all commodities get a baseline inventory so production
// chains can run from tick 0. This represents the "economy already
// operating" state rather than a cold start from empty warehouses.
let stockpile = BASELINE_CAPACITY * INITIAL_STOCKPILE_BUFFER;
commodity_states.insert(
commodity.id.clone(),
CommodityState {
supply: 0.0,
demand: base_demand,
price: base_price,
stockpile,
},
);
}
nodes.insert(
system_id.clone(),
NodeState {
system_id: system_id.clone(),
commodities: commodity_states,
},
);
}
nodes
}
/// Baseline population-driven demand for direct consumption.
///
/// Raw and intermediate commodities have zero direct population demand —
/// they are consumed through production chains only.
fn base_population_demand(population: i64, tier: &str) -> f64 {
let pop = population as f64;
match tier {
"final" => pop * DEMAND_PER_CAPITA_FINAL,
"service_professional" | "service_luxury" => pop * DEMAND_PER_CAPITA_SERVICE,
_ => 0.0, // raw and intermediate: demand comes from production chain inputs only
}
}
// ---------------------------------------------------------------------------
// Simulation step
// ---------------------------------------------------------------------------
fn step(
economy: &Economy,
productivity: &HashMap<(String, String), Productivity>,
nodes: &mut HashMap<String, NodeState>,
) {
// Process each active node independently (Layer 1: no inter-system trade)
let system_ids: Vec<String> = nodes.keys().cloned().collect();
for system_id in &system_ids {
let node = nodes.get_mut(system_id).unwrap();
let system_info = match economy.systems.get(system_id) {
Some(s) => s,
None => continue,
};
// Reset per-tick supply
for state in node.commodities.values_mut() {
state.supply = 0.0;
}
// --- Production step ---
// For each corp present at this node, run the production chains
// that produce their primary_operation commodity.
let corps = economy
.presences_by_system
.get(system_id)
.cloned()
.unwrap_or_default();
for corp_presence in &corps {
let prod = match productivity.get(&(corp_presence.corp_id.clone(), system_id.clone()))
{
Some(p) => p,
None => continue,
};
let primary_op = match &corp_presence.primary_operation {
Some(op) => op.clone(),
None => continue,
};
// Determine the tier of the primary_operation commodity
let tier = economy
.commodity_map
.get(&primary_op)
.map(|c| c.tier.as_str())
.unwrap_or("");
if tier == "raw" {
// Raw materials: direct extraction — no chain inputs required (D-177).
// Extraction rate multiplier applies.
let output = BASELINE_CAPACITY * prod.extraction_rate;
if let Some(state) = node.commodities.get_mut(&primary_op) {
state.supply += output;
}
} else {
// Intermediate / final goods: run production chain with Leontief inputs.
let chains = match economy.chains_by_output.get(&primary_op) {
Some(c) => c.clone(),
None => continue,
};
for chain in &chains {
// Leontief constraint: minimum input availability fraction
let mut capacity_fraction = 1.0_f64;
for input in &chain.inputs {
if let Some(state) = node.commodities.get(&input.commodity_id) {
let available = state.stockpile;
let required = input.quantity * BASELINE_CAPACITY;
if required > 0.0 {
capacity_fraction = capacity_fraction
.min(available / required)
.clamp(0.0, 1.0);
}
} else {
capacity_fraction = 0.0;
break;
}
}
// Apply productivity multiplier
let prod_mult = prod.for_tier(&chain_output_tier(economy, chain));
let actual_output =
BASELINE_CAPACITY * chain.output_quantity * capacity_fraction * prod_mult;
// Consume inputs (Leontief: fixed-coefficient deduction)
for input in &chain.inputs {
if let Some(state) = node.commodities.get_mut(&input.commodity_id) {
let consumed = input.quantity * BASELINE_CAPACITY * capacity_fraction;
state.stockpile = (state.stockpile - consumed).max(0.0);
}
}
// Add output to supply
if let Some(state) = node.commodities.get_mut(&chain.output_commodity_id) {
state.supply += actual_output;
}
}
}
}
// --- Demand step ---
// Population demand for final goods and services.
// Industrial demand (chain inputs) was already deducted during production.
for commodity in &economy.commodities {
let base_demand = base_population_demand(system_info.population, &commodity.tier);
// D-186/D-188: reduce fusion_fuel utility demand if gate energy is connected
let demand = if commodity.id == "fusion_fuel"
&& system_info.gate_energy_connected
&& commodity.tier != "raw"
{
base_demand * GATE_ENERGY_DEMAND_REDUCTION
} else {
base_demand
};
if let Some(state) = node.commodities.get_mut(&commodity.id) {
state.demand = demand;
// Domestic consumption from stockpile
state.stockpile = (state.stockpile - demand).max(0.0);
}
}
// --- Stockpile update ---
// Add this tick's supply to stockpile
for state in node.commodities.values_mut() {
state.stockpile += state.supply;
}
// --- Price adjustment (tâtonnement, Layer 1 local) ---
// Adjust based on stockpile level relative to demand.
// At equilibrium, stockpile ≈ INITIAL_STOCKPILE_BUFFER × demand.
for (commodity_id, state) in &mut node.commodities {
let equilibrium_stock = state.demand * INITIAL_STOCKPILE_BUFFER;
let base_price = economy
.commodity_map
.get(commodity_id)
.map_or(1.0, |c| c.base_price);
// Positive excess → price falls; negative excess → price rises
let excess = if equilibrium_stock > 0.0 {
(state.stockpile - equilibrium_stock) / equilibrium_stock
} else if state.supply > 0.0 {
1.0 // over-supplied vs zero demand
} else {
0.0
};
state.price = (state.price * (1.0 - ALPHA * excess))
.clamp(base_price * 0.05, base_price * 20.0);
}
}
}
/// Look up the tier of the output commodity for a given chain.
fn chain_output_tier(economy: &Economy, chain: &crate::db::ProductionChain) -> String {
economy
.commodity_map
.get(&chain.output_commodity_id)
.map(|c| c.tier.clone())
.unwrap_or_else(|| "intermediate".to_string())
}