From f87e251621ccb67ff3a367ce0afc913d0370d23a Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Fri, 22 May 2026 17:29:41 +0200 Subject: [PATCH] =?UTF-8?q?docs(decisions):=20D-191=20=E2=80=94=20drop=20s?= =?UTF-8?q?hadow=20economy=20atlas=20overlay=20(underwater=20modifier)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Resolves the clerk finding on the pre-existing overlay removal. Shadow economy is an underwater simulation modifier (shadow_economy_intensity, D-174) feeding derived signals like collection_efficiency and signal 7 official_coverage_ratio (D-181) — not a user-navigable data point. The atlas overlay and City Data Panel field were correctly removed in code; D-191 was stale. Amends D-191 §7 (9 -> 8 overlays), §6 (drop city-panel field), §10 (completion criteria). D-174 simulation layer is unaffected. Co-Authored-By: Claude Opus 4.7 (1M context) --- decisions/architecture.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/decisions/architecture.md b/decisions/architecture.md index d46c9abc6..2aa135550 100644 --- a/decisions/architecture.md +++ b/decisions/architecture.md @@ -700,12 +700,13 @@ Technical foundation decisions that constrain implementation: engine, client-ser - 3 navigation levels: system picker → orbital diagram → body atlas (heightmap + overlays) - Heightmap displayed as `Texture2D` with pan/zoom - Marker overlay renders cities, roads, rail, POIs, named features on top of heightmap - - Click city → City Data Panel (name, population, currency zone, Commission presence, shadow economy zone, gate distance, economics panel link) + - Click city → City Data Panel (name, population, currency zone, Commission presence, gate distance, economics panel link) — shadow economy zone dropped per §7 amendment (2026-05-22) - Economics panel link: click-through to Phase 2 economics panel pre-filtered to that node — primary Phase 2/3 integration point - **7. Overlay System — 9 MVP Overlays** + **7. Overlay System — 8 MVP Overlays** + - **Amendment (2026-05-22):** dropped the `shadow economy` toggleable overlay (9 → 8 overlays). Shadow economy is an *underwater simulation modifier* — `shadow_economy_intensity` (D-174) feeds derived signals such as `collection_efficiency` and signal 7 `official_coverage_ratio` (D-181), but it is not a user-navigable data point, so it does not warrant a player-facing atlas overlay or City Data Panel field. The simulation layer (D-174) is unaffected. Also removed from §6 (city data panel) and §10 (completion criteria) for consistency. - 5 always-on: terrain, infrastructure, named features, gate/spaceport POIs, political zones - - 4 toggleable: population density, production zones, shadow economy zones (broad bands), corporate presence (Tier 1 only) + - 3 toggleable: population density, production zones, corporate presence (Tier 1 only) - Deferred overlays visible in toggle bar but locked with unlock requirements shown on hover (creates pull toward Phase 4+ systems) - Maps to D-181 signal visibility ladder @@ -740,7 +741,7 @@ Technical foundation decisions that constrain implementation: engine, client-ser 3. Population-scaled depth (core systems rich, frontier sparse) 4. City data panel works (click any city, see data + economics link) 5. Economics panel integration works (link opens Phase 2 panel filtered to node) - 6. All 9 MVP overlays present and functional + 6. All 8 MVP overlays present and functional 7. Atlas is read-only (no verbs execute from map) 8. Stations show at system view with mini data panel (no drill-down)