docs(decisions): file 6 D-records and 10 Q-records from workshop backlog
D-087 through D-092: v0.1 triangle config, 3-state pause, self-contained forks, PC voice registers, complicity as theme, anchor line requirement. Q-030 through Q-039: long-term strategy questions from wiki-review R4 (seed schema, generator pipeline, Sacred/Profane, 300-world estimates). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- **Raised by:** Lead (smuggler needs inventory), Paula (three items + presentation split), Gestalt (knowledge-primary framework), Tyre (minimal implementation: SmallVec<3>), Dudley (server model: BTreeMap + info boundary)
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- **Dissent:** Tyre initially argued zero physical items in v0.1 (saves 3-4 sprints). Adapted with minimal implementation after lead directive.
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### D-087: v0.1 triangle configuration — 3 active forks, 2 passive tensions
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- **Date:** 2026-02-12
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- **Decision:** v0.1 vertical slice uses 5 relationship triangles. Three are active forks (T1: Kael-Smuggler-Ring, T2: Sera-Detective-Commission, T4: Drin-System-Ring) with branching outcomes driven by player observation. Two are passive tensions (T3: Naia-Kael-Hael, T5: Worried Partner background) that provide atmosphere and secondary discovery paths. Active forks require authored content per branch. Passive tensions are system-driven.
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- **Rationale:** Three active forks are within v0.1 content authoring capacity. Passive tensions require no branching content — they enrich discovery space without multiplying authored lines.
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- **Raised by:** Gestalt, Paula
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- **Dissent:** None
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- **Source:** v0.1 Content Scoping Workshop, Round 2 synthesis
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- **Cross-reference:** D-027 (vertical slice), D-034 (THE FRIEND pattern)
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### D-089: Self-contained triangle forks for v0.1, no cross-triangle cascade
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- **Date:** 2026-02-12
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- **Decision:** In v0.1, each triangle fork resolves independently. No triangle outcome triggers escalation in another triangle. Cross-triangle cascade (storyteller-managed, where resolving T1 affects T2 pressure) is deferred to v0.2+. This keeps v0.1 content authoring manageable — each triangle is a self-contained narrative unit.
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- **Rationale:** Cross-triangle cascade requires the storyteller to track inter-triangle state and authors to write contingent branches. Both are out of scope for v0.1. Self-contained triangles can be authored, tested, and validated independently.
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- **Raised by:** Paula, Gestalt
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- **Dissent:** None
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- **Source:** v0.1 Content Scoping Workshop, Round 2 synthesis
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- **Cross-reference:** D-087 (triangle configuration), D-027 (vertical slice)
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### D-091: Complicity as named thematic core
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- **Date:** 2026-02-12
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- **Decision:** The game's thematic identity is complicity — not conspiracy, not detection, not information asymmetry (which is the mechanical core per D-007). The player becomes complicit through observation: seeing something means choosing whether to act on it. The smuggler is complicit in the ring's operations. The detective is complicit in the institution's blindness. Both discover they are already entangled before they choose to be. This framing governs narrative design, wow moment emotional targets (D-039), and the Divergence Reveal (D-027 criterion 4).
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- **Rationale:** "Complicity" names the emotional experience that information asymmetry produces. It distinguishes this game from pure detective games (you uncover truth) and pure action games (you do things). Here: you watch, and the watching implicates you.
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- **Raised by:** Gore
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- **Dissent:** None
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- **Source:** Wiki Review Workshop, Gore Round 2 proposal, confirmed by lead interview
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- **Cross-reference:** D-007 (five pillars), D-039 (wow moments), D-027 (vertical slice)
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---
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*14 decisions (12 active, 2 superseded). Last updated: 2026-02-13*
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*17 decisions (15 active, 2 superseded). Last updated: 2026-02-12 (D-087, D-089, D-091 added — retroactive filings from v0.1 Content Scoping Workshop and Wiki Review Workshop)*
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