feat(simulation): add vision cone with forward/peripheral/blind sectors (#111)
Implement direction-dependent visibility modulation per D-015. Forward cone (~120 deg) at full range, peripheral (~180 deg each side) at reduced range, blind spot (~60 deg behind) excluded. Facing component updated on player movement via facing_from_delta. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -4,6 +4,10 @@
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use bevy_app::prelude::*;
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pub mod observer;
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pub mod shadowcast;
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pub mod vision_cone;
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/// Perception system plugin
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/// Manages information boundaries and observer snapshots
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pub struct PerceptionPlugin;
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