feat(server): initialize Rust/bevy_ecs simulation server
Server boilerplate epic (276) complete. Establishes the Rust simulation server foundation per D-020 (subprocess/IPC architecture). Structure: - bevy_ecs 0.18 + bevy_app 0.18, MessagePack serialization (rmp-serde) - SimulationPlugin with deterministic resources: SimulationTime (D-031), SimRng (D-030), InputQueue (D-010) - Core IPC types: ObserverSnapshot, PlayerInput, SimBridge trait (D-020) - CauseChain production component for provenance tracking (D-030) - SimulationTier types with LRU eviction support (D-026) - NPC 10-axis model components (D-024) - 15 tests: inline unit tests + integration smoke/serialization tests - make ci-server passes (clippy, fmt, build, test) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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// Perception module - Information boundary system
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// Implements D-010 principle 2: every piece of state is tagged with who knows it
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// Generates ObserverSnapshot for client rendering
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use bevy_app::prelude::*;
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/// Perception system plugin
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/// Manages information boundaries and observer snapshots
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pub struct PerceptionPlugin;
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impl Plugin for PerceptionPlugin {
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fn build(&self, _app: &mut App) {
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// Stub implementation - will be populated in phase 2
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tracing::debug!("PerceptionPlugin initialized");
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}
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}
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