feat(server): initialize Rust/bevy_ecs simulation server

Server boilerplate epic (276) complete. Establishes the Rust simulation
server foundation per D-020 (subprocess/IPC architecture).

Structure:
- bevy_ecs 0.18 + bevy_app 0.18, MessagePack serialization (rmp-serde)
- SimulationPlugin with deterministic resources: SimulationTime (D-031),
  SimRng (D-030), InputQueue (D-010)
- Core IPC types: ObserverSnapshot, PlayerInput, SimBridge trait (D-020)
- CauseChain production component for provenance tracking (D-030)
- SimulationTier types with LRU eviction support (D-026)
- NPC 10-axis model components (D-024)
- 15 tests: inline unit tests + integration smoke/serialization tests
- make ci-server passes (clippy, fmt, build, test)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-11 16:54:40 +01:00
co-authored by Claude Opus 4.6
parent 84925b334a
commit f67caf1986
18 changed files with 2036 additions and 0 deletions
+31
View File
@@ -0,0 +1,31 @@
// The Settled Reach - Simulation Server
// Entry point for standalone simulation binary
use bevy_app::prelude::*;
use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt};
use settled_reach_server::bridge::BridgePlugin;
use settled_reach_server::simulation::SimulationPlugin;
fn main() {
// Initialize tracing subscriber for logging
tracing_subscriber::registry()
.with(
tracing_subscriber::EnvFilter::try_from_default_env()
.unwrap_or_else(|_| "settled_reach_server=debug".into()),
)
.with(tracing_subscriber::fmt::layer())
.init();
tracing::info!("The Settled Reach - Simulation Server starting");
// Create the bevy App and add plugins
let mut app = App::new();
app.add_plugins(SimulationPlugin);
app.add_plugins(BridgePlugin);
// Run one update cycle
app.update();
tracing::info!("Simulation server update complete");
}