feat(assets): annotated heightmap pipeline — Kallast spike #778
Validates full heightmap pipeline: pyplatec tectonics → erosion → dynamic sea level → terrain classification (13 classes) → D8 river network → settlement placement → geographic PNG + settlement JSON. Key technical decisions: - Dynamic sea level via np.percentile (pyplatec output is right-skewed; fixed fraction gives ~0.2% land, not 40%) - Terrain classes as fractions of land_range (not fixed offsets) - Two-layer model: geographic PNG + human-layer JSON sidecar - Rivers painted AFTER LANCZOS upscale via NEAREST neighbor mask (painting before blurs rivers into invisibility) - grain_belt removed — reclassified as grassland (natural terrain) - Irrigation overlay removed — human activity, lives in JSON sidecar Output: 4096×2048px (1024×512 simulation grid, 5.2s total runtime). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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