feat(docs): add D-066 dual-scale grid decision and propagate to all docs

0.5m sim tiles for movement/LOS granularity, 1m visual tiles for
proportional art and readable spaces (2x retina factor). All world
geometry constrained to 2x2 sim tile minimum so cover/LOS maps 1:1
with visuals. Entities occupy 1x1 sim tiles for fine positioning.

Updates: D-043, D-044, D-051, D-056, D-059 annotations, workshop
outcomes (art direction + control/interaction), sprint 6 briefings,
decision index, and CLAUDE.md.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-14 11:01:05 +01:00
co-authored by Claude Opus 4.6
parent 2c67ed7254
commit f1bd361816
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@@ -134,7 +134,7 @@ What we're building: game concept, design pillars, prototype definition, map spe
### D-051: "Settling is placement" — design principle
- **Date:** 2026-02-12
- **Decision:** Object density in a space correlates with how settled it is. The bar is full because Lera made it home. Empty corridors are unsettled. Investigation reads placement as intention — every placed tile is someone's decision. The tile-based world (D-043, 64x64 grid) is thematically load-bearing: stations are literally built from prefab modular construction, so the tile grid IS the construction grid.
- **Decision:** Object density in a space correlates with how settled it is. The bar is full because Lera made it home. Empty corridors are unsettled. Investigation reads placement as intention — every placed tile is someone's decision. The tile-based world (D-043, 64x64px visual tiles on dual-scale grid per [D-066](architecture.md#d-066-dual-scale-grid--05m-simulation-1m-visual-2x-retina-factor)) is thematically load-bearing: stations are literally built from prefab modular construction, so the tile grid IS the construction grid.
- **Corollary — "Investigation is archaeology of intention" (Gore):** Reading the tile world is reading decisions. A cargo crate in the wrong place. A personal item in a maintenance corridor. The mundane environment IS the evidence.
- **Cross-reference:** Favorite colors ([D-052](perception.md#d-052-character-favorite-colors--object-layer-identification))
- **Canonical reference:** `docs/workshops/art-direction-mood-board/workshop-outcomes.md` §1.3, §7