feat(ui): HUD visibility groups — gameplay vs implant layers (D-170)

New HudGroups autoload manages show/hide of related HUD elements as
groups. Exclusive groups (gameplay, implant) are mutually exclusive —
opening the star map hides stance indicator, minimap, interaction
prompts, etc. Closing it restores them.

Gameplay nodes registered in main.gd _ready(). Star map registers as
implant group and uses toggle_group() instead of direct visibility.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-05 11:01:28 +02:00
co-authored by Claude Opus 4.6
parent 44cc8cda4c
commit f037bcaa81
5 changed files with 120 additions and 2 deletions
+1
View File
@@ -28,6 +28,7 @@ UIStrings="*res://scripts/autoloads/ui_strings.gd"
FogState="*res://scripts/autoloads/fog_state.gd"
AudioManager="*res://scripts/autoloads/audio_manager.gd"
SessionManager="*res://scripts/autoloads/session_manager.gd"
HudGroups="*res://scripts/autoloads/hud_groups.gd"
HardwareDetector="*res://ui/hardware_detector.gd"
[audio]