feat(client): game session management (#258, D-085)
Per-game save directories under user://saves/<timestamp>-<seed>/. SessionManager autoload handles new_game(), resume_game(), quit flow. Main menu scene with New Game / Continue / Quit buttons. Game-id passed to server subprocess via --game-id flag. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -0,0 +1,50 @@
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extends Control
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## #258: Main menu — New Game / Continue / Quit.
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## New Game: generates per-game save directory (D-085), starts game.
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## Continue: loads most recent save directory (#554 full loading screen deferred).
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const GAME_SCENE := "res://scenes/main.tscn"
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const BG_COLOR := Color(0.05, 0.05, 0.08, 1.0)
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const TITLE_COLOR := Color("#c8d0e0")
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const SUBTITLE_COLOR := Color("#8890a0")
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const BTN_NORMAL_COLOR := Color("#e8c547")
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const BTN_DISABLED_COLOR := Color("#4a5060")
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const FONT_SIZE_TITLE := 36
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const FONT_SIZE_SUBTITLE := 14
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const FONT_SIZE_BTN := 15
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@onready var _new_game_btn: Button = $VBox/NewGameBtn
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@onready var _continue_btn: Button = $VBox/ContinueBtn
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@onready var _quit_btn: Button = $VBox/QuitBtn
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func _ready() -> void:
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_new_game_btn.pressed.connect(_on_new_game)
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_continue_btn.pressed.connect(_on_continue)
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_quit_btn.pressed.connect(_on_quit)
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_refresh_continue_state()
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func _refresh_continue_state() -> void:
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var saves := SessionManager.list_game_dirs()
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_continue_btn.disabled = saves.is_empty()
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func _on_new_game() -> void:
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SessionManager.new_game()
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get_tree().change_scene_to_file(GAME_SCENE)
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func _on_continue() -> void:
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# #554: Full loading screen blocked until server SaveCommand lands.
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# For now: automatically load the most recent game directory.
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var saves := SessionManager.list_game_dirs()
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if saves.is_empty():
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return
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SessionManager.resume_game(saves[0].game_id)
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get_tree().change_scene_to_file(GAME_SCENE)
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func _on_quit() -> void:
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get_tree().quit()
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@@ -121,6 +121,14 @@ func _build_ui() -> void:
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close_btn.pressed.connect(close)
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_container.add_child(close_btn)
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# Quit to Menu button (#258: D-085 session management)
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var quit_btn := Button.new()
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quit_btn.text = UIStrings.get_text("menu.quit_to_menu")
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quit_btn.add_theme_font_size_override("font_size", FONT_SIZE)
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quit_btn.add_theme_color_override("font_color", Color("#c87040"))
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quit_btn.pressed.connect(_on_quit_to_menu)
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_container.add_child(quit_btn)
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func _destroy_ui() -> void:
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if _container:
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@@ -153,6 +161,11 @@ func _draw() -> void:
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HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE + 2, TITLE_COLOR)
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func _on_quit_to_menu() -> void:
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close()
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SessionManager.quit_to_menu(get_tree().root)
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static func _format_db(db: float) -> String:
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if db <= -40.0:
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return "mute"
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