feat(client): game session management (#258, D-085)
Per-game save directories under user://saves/<timestamp>-<seed>/. SessionManager autoload handles new_game(), resume_game(), quit flow. Main menu scene with New Game / Continue / Quit buttons. Game-id passed to server subprocess via --game-id flag. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -66,8 +66,13 @@ func connect_to_sim() -> void:
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# Spawn server subprocess
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if not server_path.is_empty():
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_server = ServerProcess.new()
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# Server reads first positional arg as bind address (e.g. "127.0.0.1:9876")
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var pid := _server.start(server_path, ["127.0.0.1:" + str(server_port)])
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# Server reads first positional arg as bind address (e.g. "127.0.0.1:9876").
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# D-085 (#258): pass --game-id <id> so server logs use the same session identifier.
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var args := ["127.0.0.1:" + str(server_port)]
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var game_id: String = GameState.current_game_id
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if not game_id.is_empty():
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args.append_array(["--game-id", game_id])
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var pid := _server.start(server_path, args)
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if pid <= 0:
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push_error("SimBridge: failed to start server")
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_set_state(ConnectionState.ERROR)
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